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1996-02-05
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Article: 10751
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
From: jbarrett@daka.com (Justin Barrett)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Obj: Re: PAR & Lightwave
Date: Sat, 27 Jan 1996 17:00:34 GMT
Organization: Free Spirit Productions
Lines: 30
Message-ID: <4edlvb$6ie@news.accessone.com>
References: <31004458.41C5@net.com> <4drovs$efk@Oak.IC.Mankato.MN.US> <N.012296.231324.40@modem13.i2m.fr>
Reply-To: jbarrett@daka.com
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On Mon, 22 Jan 96 22:13:24 GMT, smiglio@i2m.fr wrote:
> > For some odd reason, DPS has decided to leave non NT users out in the
> > cold on this, They say, "It should work" But it does'nt, I have been
> > rendering out to a slave drive then from a dos session, importing into
> > the par.
> > it sux but it werx.
> > Any solutions to this prob would welcomed.
> >
> > JP
> >
> >
> I used a PVR on DEC alpha work station (under NT) and i have no problem
I recently asked Scott Bennett of DPS about the availability of a PAR
driver for WinNT, and he said it won't be ready until April. However,
I haven't had any trouble rendering to the PAR from WfWG.
> Lightwave (v4.0) works perfectly, if you can explain your problems withe more
> accurately.
Ditto...
Wave on...
---< Justin Barrett - Free Spirit Productions >---
Article: 10752
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From: mcohen@acsu.buffalo.edu (Mark A Cohen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Internship wanted!
Date: 27 Jan 1996 17:10:28 GMT
Organization: UB
Lines: 56
Message-ID: <4edma4$4se@azure.acsu.buffalo.edu>
NNTP-Posting-Host: conciliator.acsu.buffalo.edu
NNTP-Posting-User: mcohen
Mark Cohen
until May 18: after May 18:
37 Tyler Street 2606 Fox Boulevard
Buffalo, NY 14214 Merrick, NY 11566
(716) 833-7397 (516) 623-3409
e-mail:mcohen@acsu.buffalo.edu
Objective:
To obtain an internship in computer graphics, video/film
production, web page production, and/or multimedia production
Education:
* State University of New York at Buffalo
* Expected to graduate in December 1996
* Major in Media Studies (computer graphics, film, video, etc.)
* Minor in Computer Science
Relevant Experience:
* Good understanding of PC, Amiga, McIntosh, UNIX, and Open VMS
platforms
* Regularly uses the following programs and hardware to produce
short works:
Video Toaster (esp. Lightwave 3D), Personal Animation
Recorder, Morph Plus, Deluxe Paint IV, Studio 16,
Scala Multimedia
* Experienced with VHS and S-VHS video formats
* Skilled in Super-8 MM film production editing, claymation,
scratching and other creative mutilation
* Programming skills:
C++, HTML, Sparc Assembly language, M4
Other Interests and Achievements:
* Selected for Who's Who In American High School Students
* Music:
Self taught bass guitar and saxophone
Member of a band performing original music
Work Experience:
* SUNY Buffalo- Academic Services in Computing &
Information Technology (ASCIT) Printing Services
October 1995 - Present
Maintain and operate various printers
Assist students and faculty with problems on
UNIX and Open VMS systems
* Bagel Boss of Merrick
October 1991 - Present
Gained valuable experience in customer service
and working with other people
* Merrick Woods Country Day School
Summers (1989-92)
Helped children ages 8 - 13 learn baseball and
have a safe and fun summer
References:
Provided upon request
Article: 10753
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DXF export and importing on a mac
Date: 27 Jan 1996 17:23:25 GMT
Organization: Syndesis Corporation
Lines: 14
Message-ID: <4edn2d$2b4@homer.alpha.net>
References: <4eb9ha$gam@darkstar.UCSC.EDU>
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In article <4eb9ha$gam@darkstar.UCSC.EDU>, adamchry@cats.ucsc.edu says...
>
>
> I noticed that teh syndesis DXF saver had an option for saving the DXF
>in a Macintosh byte order...i notice that teh new translator plugin does
>not have this option.
>
It's not "byte order", it's line ending. Amiga and Unix uses just
line-feed (LF), Mac uses just carriage return (CR) and PC uses
both CR/LF.
- John
Article: 10754
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Saving objects with duplicate points as a DXF. A bug found??
Date: 27 Jan 1996 17:25:59 GMT
Organization: Syndesis Corporation
Lines: 21
Message-ID: <4edn77$2b4@homer.alpha.net>
References: <31078D16.53B7@cats.ucsc.edu> <Pine.SUN.3.91.960126154907.17869A-100000@access1.digex.net>
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In article <Pine.SUN.3.91.960126154907.17869A-100000@access1.digex.net>,
erniew@access1.digex.net says...
>
>Foust will probably laugh at me for saying it, but this is a difficult
>problem for anyone writing a DXF translator. DXF 3DFACEs support *only*
>non-shared ("unmerged") vertices. So, should the translator do a merge
>points when it imports DXF?
>
>On export the question's moot. If the translator uses 3DFACEs, the
>vertices get duplicated for each polygon.
Yes, each 3DFACE entity is composed of four XYZ values. Even if it's
a triangle, points 3 and 4 are the same. Very wasteful way to store
triangles.
There is a polymesh entity in AutoCAD that is less widely supported
than the 3DFACE, and it can share XYZ values between faces.
- John
Article: 10755
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 3.5 vs. LW 4.0 Objects
Date: 27 Jan 1996 17:10:59 GMT
Organization: mich.com, Inc., Farmington, Michigan
Lines: 5
Distribution: world
Message-ID: <4edmb3$1ct@server3.mich.com>
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X-XXDate: Sat, 27 Jan 1996 17:12:41 GMT
I have a need to take objects back and forth between LW 3.5 on the Amiga
and LW 4.0 on the SGI. Other than the obvious physical exchanging of the
files, is there anything about the object files themselves that may be
damaged by going back and forth several times between these two versions
of Lightwave?
Article: 10756
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 27 Jan 1996 11:05:08 -0700
Organization: HP Fort Collins Site
Lines: 28
Sender: koren@hpsrk.fc.hp.com
Message-ID: <oj6pwc5tsx7.fsf@hpsrk.fc.hp.com>
References: <4e7toi$4afa@news-s01.ny.us.ibm.net>
<oj6n37cwajm.fsf@hpsrk.fc.hp.com> <4ect6p$ev@nnrp1.news.primenet.com>
NNTP-Posting-Host: hpsrk.fc.hp.com
In-reply-to: Glenn Saunders's message of 27 Jan 1996 03:02:01 -0700
X-Newsreader: Gnus v5.0.9
Glenn Saunders <krishna@primenet.com> wrote:
> than higher res screens and this talk of a 250% SLOWDOWN in the update is
> frightening the shit out of me. I have an 040/28 system which is slow
> already by today's standards, I don't need an update that is going to make
> me work at less than half the speed of the previous one. And I really
> I certainly hope they release some revisions soon to fix the bugs and
> take a look at the mainline code for further optimizations. Throughput
> is what the Amiga is lacking and this is the worst thing they could have
> done to the Amiga--it only makes it even less viable.
I agree. The 250% slowdown in screen refreshes is not due to either
bandwidth problems of the Amiga *or* the extra resolution. Try
promoting the Vertex modeler to the same high res of 1280x1024. It is
*incredibly* fast. Even complex models are moved and rotated almost
instantaneously, while in Layout you have to wait for even simple ones.
It is easily over 1000% faster than Layout's refresh speed, and perhaps
even 2000%. (That's 2-thousand, not 2-hundred percent).
From looking at what Layout is doing, I believe it is making nowhere
close to optimal use of the API. In fact, I believe it is doing things
in a very slow way that could *more easily* be done faster. But it is
pretty difficult to actually know anything real without looking at the
source, which obviously I have not done :-)
- steve
Article: 10757
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 Amiga & comments thereto
Date: 27 Jan 1996 11:16:07 -0700
Organization: HP Fort Collins Site
Lines: 41
Sender: koren@hpsrk.fc.hp.com
Message-ID: <oj6ohrptsew.fsf@hpsrk.fc.hp.com>
References: <oj6hgxpzfhj.fsf@hpsrk.fc.hp.com> <bdadyDLo7Fn.6Ix@netcom.com>
<oj6wx6h8uuo.fsf@hpsrk.fc.hp.com> <4ectjt$o6@nnrp1.news.primenet.com>
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In-reply-to: Glenn Saunders's message of 27 Jan 1996 03:09:01 -0700
X-Newsreader: Gnus v5.0.9
Glenn Saunders <krishna@primenet.com> wrote:
> The big excuse about SAS/C is that the old compiler is somehow
> incompatible with OS 3.1?
It may have been an excuse, but it is no way true. SAS/C works fine on
2.anything and 3.anything releases of the OS, including 3.1. I run
SAS/C there almost every day.
> to 4.0 was removing the hardware banging to try to make the thing more
> retargetable, so I assume that the problem with the old compiler had more
> to do with that than the OS per se. Lots of people already run 3.5 on OS
Even there I don't think that's causing the speed problem. You can make
blistering fast programs that use the OS RTG system. Just witness how
fast Vertex goes when rotating or moving objects, compared to LW's
Layout. Vertex's response is *instantaneous*, even on equally complex
objects. I didn't fully appreciate just how slow Layout had become
until I compared it side by side. :-(
> 3.1. I don't see how it is so difficult to make something work with gfx
> cards anyway.
You're right, it isn't. It is entirely straightforward. In fact, for a
long time the only application I *owned* that didn't work properly with
it was LW3.5. At least LW4.0 works with it, even if not well.
Also, LW Modeler seems to run much better than Layout. Or at least,
things are generally faster and interactive response is far better for
most things. Layout, alas, is a pig. Try moving a "limited region"
rectangle around in 1280x1024 with the mouse. It does no more than one
redraw every second or so, and hardly seems to pay attention to where
the mouse is. Egads! Moving a rectangle is *not* a major task for a
68040 w/ a graphics card. My machine can probably draw several hundred
thousand such rectangles in the same time LW does one. This is because
the entire background is redrawn each time (which is in no way
necessary), and *that* goes shudderingly slow also. I really do not
understand how it is possible to draw 100 or so lines that slowly.
- steve
Article: 10758
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From: Animation Factory
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LWave Demo Version
Date: Sat, 27 Jan 1996 19:07:52 GMT
Organization: Voicenet - Internet Access - (215)674-9290
Lines: 22
Message-ID: <4edt93$qcq@news.voicenet.com>
References: <310542DC.BEA@utoronto.ca> <4e6qqf$khg@news.accessone.com>
NNTP-Posting-Host: philly21.voicenet.com
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jeric@accessone.com wrote:
>> PNugent <p.nugent@utoronto.ca> writes:
>> Can anyone help me with finding a demo version of LightWave
>> on the WWW. I have searched long and hard, to no avail.
> That's cuz it doesn't exist.
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
>** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
>** Don't make me force it down your throat.| "OK! Wind the frog!" **
Yes it does!! If you are a dealer you can buy one direct from Newtek
for under 600.00
Wayne
Article: 10759
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Borland C++ 4.5x and Lightwave Plug-Ins
Date: Sat, 27 Jan 1996 14:27:59 -0500
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 15
Message-ID: <310A7CBF.538@panix.com>
NNTP-Posting-Host: thelounge.dialup.access.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0b6a (Win95; I)
Hi there,
Could someone help me with makeing a working plugin with borland c++
4.5x? I am trying to just compile the testcmd plugin in the developer directory
of the cd. I have gotten the source to compile but when I go to add the plugin
into modeler it never shows up. Could someone give me the makefile or IDE file
that will compile and link the testcmd properly so it will work in modeler. I
have tried this for awhile and haven't been able to get it working.
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 10760
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From: Holger Winkelmann <holger@farpoint.boerde.de>
Newsgroups: comp.graphics.apps.lightwave
Subject: output 35mm film
Date: Sat, 27 Jan 1996 20:16:53 -0800
Organization: A & G Computer Animation
Lines: 18
Message-ID: <310AF8B5.6919@farpoint.boerde.de>
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Hi all
Have you a idea we can i output rendered pictures on 35mm Film
thanx from Germany =
ciao Doc Winkelstein :-)
-- =
-------------------------------------------------------------
+ ~ ~ ~ -=3D Holger Winkelmann 3D Artist =3D- +
+ \|||/ -=3D mailto:holger@farpoint.boerde.de =3D- +
+ =B0(o o)=B0 -=3D http://www.boerde.de./~holger =3D- +
---oOO--(_)--OOo---------------------------------------------
=B0
Article: 10761
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From: trimble@panix.com (Chris Trimble)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
I GET IT?
Date: 27 Jan 1996 20:16:35 GMT
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 12
Sender: trimble@panix3.panix.com
Message-ID: <4ee173$qoo@news1.panix.com>
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Xref: zippy.cais.net comp.sys.sgi.graphics:13603 comp.graphics.animation:30124 comp.graphics.apps.lightwave:10761
In article <4ecb7c$19p4@news.gate.net>
doroin@cobber.cord.edu writes:
> I'm sure the modeling and animation is done with ALIAS|Wavefront
The animation was done with proprietary software. I asked the people at
Digits N' Arts about this. The modeling I didn't ask about.
- Chris
--
Chris Trimble -- trimble@panix.com
Article: 10762
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From: blaise@dti.com (Blaise Fanning)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 27 Jan 96 13:16:55 GMT
Organization: Deskstation Technology, Inc
Lines: 48
Distribution: world
Message-ID: <4ee5gm$2ub@alpha.sky.net>
References: <4e6efo$7fd@steel.interlog.com> <4e7406$ola@newsbf02.news.aol.com> <3108AD9F.304B@eden.com> <4ebl8g$i59@steel.interlog.com>
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In article <4ebl8g$i59@steel.interlog.com>, gdavison@interlog.com
says...
>
>
>I can certainly appreciate what you're saying, but I'd hardly call a
mass exodus
>of many of the original development team of the Toaster [and the flyer]
a "dribble".
>
>I just worry because many companies that have been on much more solid
financial ground
>than NewTek, are either gone, or in _big_ trouble. And we all know how
easy it is to
>lose your shirt [and many more articles of clothing] in the computer
biz. HINT: Just ask
>AT&T: I'm sure they'd agree. They managed to turn an immensely viable
and profitable
>private company [NCR] into an incredible cash sink-hole division [AT&T
Global Information
>Solutions]. Oh well, it's nothing that slashing 30,000 jobs won't fix
[he says crustily].
>:(
>
I think that it's probably a disservice to NewTek to compare them to
AT&T. Although my experience with NewTek is miniscule compared to Lee's
and compared to that of many of the other people who participate in this
group, I do claim that I see a huge difference between NewTek and the
other companies that have gone belly-up in the face of financial
troubles: the people at NewTek really enjoy what they're doing.
DeskStation has had its share of hard times as well. In fact, there
have been times when a logical person would have just flushed the whole
thing and said "To hell with the investors". The reason we're still
here is because we love what we're doing. I sense the same thing at
NewTek.
There's a lotta love in this room...AAAAAACCCK! I don't want to say
that NewTek is perfect or even probably an idyllic place to work, but I
do think it important to stress the fundamental difference in attitude
that separates a company that wants to produce the coolest, whizziest
things from one that lives for the purpose of making the stock go up
another point.
--------------------------
Blaise Fanning
Chief Technology Officer
Deskstation Technology
Article: 10763
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VRML problem...bug?
Date: 27 Jan 1996 22:06:03 GMT
Organization: AccessOne
Lines: 14
Message-ID: <4ee7kb$dgf@news.accessone.com>
References: <4e1n5b$59m@earth.njcc.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> chrisb@pluto.njcc.com (Chris Blanos) writes:
> I'm trying to save out some objects as VRML files, but when I load
> them into my browser, the geometry seems to be reversed. Is this a
> known problem, or do I need to get a different VRML browser?
I'm not that familiar with this, but I remember reading a post
that said the geometry is scaled x -1, that is, inverted. So somebody
knew about it several months ago.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 10764
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From: hileman@pdg.sdi.agate.net (John Hileman)
Newsgroups: comp.graphics.apps.lightwave
Subject: antialiasing... AHHH!
Date: 27 Jan 1996 22:20:39 GMT
Organization: PDG
Lines: 27
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Ok... This is my problem.
1. I have a series of images that need to be put into a video game.
2. I use lightwave to make the images, adpro to convert the images to 256
colors, than dpaint to display the images
3. The images are of a moving human on a black background.
HERE IS THE PROBLEM...
1. In the game the black color is made transparent, the result is a
moving human walking around in the game.
2. Due to antialiasing my human has a black edge around him. It is
made up of dark colors that are near 0,0,0 black, but not quite, so they
aren't made transparent in the game.
I hope I didn't loose anyone. So my question is... how do I get the
quality of antialiased objects, without the black fringe made by the object
being antialiased into the background???
PLEASE PLEASE PLEASE HELP....
I've tried everything. If anyone has any insight it would be much
appreciated.
Article: 10765
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From: Earl Gravois <slisurg@communique.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW PVR WIN95
Date: Sat, 27 Jan 1996 17:09:26 -0600
Organization: Communique Inc., New Orleans
Lines: 8
Message-ID: <310AB0A6.525F@communique.net>
NNTP-Posting-Host: 129.sli2.communique.net
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Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0b5 (Win95; I)
I know Win NT is more stable, etc., but my present situation doesn't
allow me to switch to NT. Is anyone using LW 4, Win95 and a PVR? If so,
are all the features of the PVR available?
Thanks for any info
Earl Gravois
slisurg@communique.net
Article: 10766
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 27 Jan 1996 19:00:16 -0500
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Reply-To: stranahan@aol.com (Stranahan)
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--------------------------------------------------
I do claim that I see a huge difference between NewTek and the
other companies that have gone belly-up in the face of financial
troubles: the people at NewTek really enjoy what they're doing.
--------------------------------------------------
Well, that's one of thing I HATE about some of the people at NewTek...
Let me explain.
One example - Donetta, the director of marketing, was (the last I knew)
making somewhere in the neighborhood of $75-85k a year. I've heard rumors
it's more now. I don't know how things are where YOU live, but in Topeka's
economy, but that is a LOT of money. In fact, given her skills I think I
can safely say she could not possibly make that amount of money anywhere
else in the area, short of starting her own business. And is she doing a
great job for NewTek? A good job? What has happened to the marketing
department since she took over, and what has happened to her income?
So tell me, given the nature of things - what's not to like for her? And I
can ditto that for a number of other top people there...they have got a
very sweet deal.
Well, since NewTek has lost 25 or 30 or so key people (including all of
Traz and the old marketing department) I guess there was SOMETHING that
those people didn't like...
So, I'm sure that many (not all, however) of the people at NewTek now may
be happy sucking whatever meat they can find off of NewTek's bones. But
please don't view their percieved emotional states as a sign of health,
especially when there are all those troubling facts that point out the
problems in NewTek's current direction...
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 10767
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: TOASTER FLYER TIPS, TRICK, AND HINTS FREE INFO.
Date: 27 Jan 1996 19:17:21 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Over the course of the last year, we and our Flyer customers have had to
learn many things the long way. However you don't have to. I've
assembled three pages of tips that may not be explained in the current
manuals, to give to our new Flyer customers. Now that I'm on-line, I
figured I might as well share the wealth.
If you would like me to E-Mail you a copy, just reply to ToastRGuy@aol.com
Happy Flying, DON, Colorado
Article: 10768
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From: Robert Dorney <Rob@edensoft.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI saver for AMIGA
Date: Sun, 28 Jan 1996 00:34:56 GMT
Organization: None
Lines: 20
Message-ID: <700361412wnr@edensoft.demon.co.uk>
References: <4dt9in$mrq@newsbf02.news.aol.com>
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In article: <4dt9in$mrq@newsbf02.news.aol.com> beverins@aol.com (B E Verins)
writes:
>
> Does such a beast exist? Actually, I know that Mainactor Broadcast
> supposedly has one, but I have no knowledge if the AVIs it saves actually
> work on IBMs or MACs (Theshareware version sure doesn't have a working
> cross-platform AVI saver).
>
> How about it NewTek? AVI savers for the Amiga version of LW. ANIM saver
> for IBM... cross-platform is what it's all about. Obviously, this isn't a
> VITAL thing, but it would save me a migraine or two.
But the bloody thing STILL doesnt read 24bit AVI's in! Bhaa!
(Mainactor Broadcast Im on about!)
* Robert Dorney * Red Devil of Dual Crew^Shining *
* Head of Art and Graphics at Eden Entertainment Software Ltd *
* Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
Article: 10769
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From: 100112.3243@compuserve.com (David Hofmann)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Crack NEEDED for intel Rev. B
Date: Sun, 28 Jan 1996 03:45:48 GMT
Organization: CompuServe Incorporated
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References: <4d25bb$96h@nntp.crl.com> <4d4u1s$ac8@nntp.crl.com> <wturber.800.0083928A@primenet.com> <30F95501.57E7@ix.netcom.com>
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John Mark Roquemore <johnmark@ix.netcom.com> wrote:
>I second your rebuttle....I am sick and tried of people thinking that a
>crack is OK, just as long as it is for pro reason, what a crock of SHIT.
>You break the law not matter what you are doing if you use a crack.
Looks like it depends on the country.
If you legaly have a program that needs a dongle and this gongle
causes trouble you are allowed to use a crack if it helps to solve the
problems. It is not allowed to have a crack "just in case", though.
-David Hofmann (Munich, Germany)
100112.3243@compuserve.com
Article: 10770
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From: 100112.3243@compuserve.com (David Hofmann)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MPEG HIIP?
Date: Sun, 28 Jan 1996 03:45:52 GMT
Organization: CompuServe Incorporated
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cnelson@iag.net (CNelson) wrote:
>I have a fairly good quality mpeg card, and no way
>to encode lightwave output into animations! Does anyone
>know of a decent frame encoder for LightWave.
Xing has a software MPEG encoder. You can got it for $80.
Unfortunately it only accepts AVI (preferable full frame) as input.
Pixelshrink from Cequadrat is also a software MPEG encoder that
accepts TGA, BMP, JPG and AVI. It also reads a text file of the images
you want to use to make the MPEG.
I have both. They produce similar results and quality. I prefer Xing a
little, but Pixelshrink is definately more flexible (you can add sound
later).
MPEG encoding takes a long time. Both need 1:60. That means 1 second
of MPEG needs 60 seconds of encoding time.
-David Hofmann (Munich, Germany)
100112.3243@compuserve.com
Article: 10771
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From: danmorvec@aol.com (DanMorvec)
Newsgroups: comp.graphics.apps.lightwave
Subject: Perception anyone?
Date: 27 Jan 1996 23:49:19 -0500
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Does anyone in this group have a perception card? What I'm trying to do is
open a still file (.PST) in the player mode. It just wont load up. How can
I do this?
What I'm trying to do is fade FROM black into my animation and the fade
back TO black at the end of the animation.
Is there a DPS newsgroup or tech support online anywhere?
Article: 10772
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From: aarone@rain.org (Aaron Estrada)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: What's a good res for 35mm film?
Date: 28 Jan 1996 04:27:48 GMT
Organization: RAIN Public Access Internet (805) 967-RAIN
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gred@agog.demon.co.uk wrote:
: In article: <4e4609$g0@brickbat.mindspring.com> Andrew Weiler <aweiler@mindspring.com> writes:
: >
: > Any suggestions on a good resolution to output to film? I was
: > going to do 1024x768, any advice would be appreciated
: >
: I`ve had a few things output to 35mm slides by a company here
: in the UK. The resolution they required was 1024*683.
1024x768 (Usually refered to as "1k" ) is pretty low-res for 35mm film.
You might consider doing your images at 2048x1536 ( "2k" ). 2k is what
most places are using for movie stuff. Square pixels ( 1:1 ) are usually the
best pixel aspect to use. If you use another pixel aspect, make sure that
you tell the people who are doing the film recording what pixel aspect
you used. Good luck!
-Aaron
\|/ _HVS Rulez!
@ @ /
+--oOO-(_)-OOo--------------------------------------+----------------+
| | High _ |
| *Aaron Estrada <aarone@rain.org> | Voltage // |
| *(805)498-0006 (805)526-8080 ex.16 | _ // |
| | \\ // |
| *3D Animation, Visual Effects, Avid Editing | \X/ |
| | Studio |
+---------------------------------------------------+----------------+
Article: 10773
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From: diwt@aol.com (DIWT)
Newsgroups: comp.graphics.apps.lightwave
Subject: MeshPaint?
Date: 28 Jan 1996 01:24:08 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Is meshpaint available? I d/led the demo and like it.
I'd like to see a spec sheet if ones available.
Thanks
Ed
Article: 10774
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From: Stephen Bailey <sgbailey@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Rotoscoping in Layout?
Date: Sat, 27 Jan 1996 22:40:14 +0000
Organization: Will Vinton Studios
Lines: 15
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Mitch Rosefelt wrote:
>
> Is there a way to display digitized video in layout for
> rotoscoping?
Load your digitized video as an image sequence and make that
sequence the background image in the Effects Panel. Create a
preview after enabling Background Image for Layout Background in
the Options Panel. Save the Preview and re-load it. Choose
Preview for the Layout Background (Options again). And roto your
heart out.
--
Stephen Bailey
Article: 10775
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 28 Jan 1996 01:58:46 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: virtualbri@aol.com (VirtualBri)
>Donetta, the director of marketing, was (the last I knew)
>making somewhere in the neighborhood of $75-85k a year....
Oooh, sign me up for that job. I'm doing as much LightWave marketing as
her....
Since no one seems to like the AT&T analogy, let me compare NewTek to
another company.
I used to work for Alesis, a musical eletronics manufacturer. It started
over ten years ago with Keith Barr, the engineer/tech person, and Russell
Palmer, the sales/marketing person. They undercut the competition with a
combination of quality and value that set a new standard in the industry.
Alesis created the ADAT System, which in short, was like a Video Toaster
for audio. Low-cost, high-quality digital multitrack recording. It
stormed the industry, and made the company a lot of money real fast.
Alesis boomed, got huge press coverage and raked in the bucks. And it did
what a lot of companies do, which is, get too big, too fast.
They thought they could do anything; they announced products years before
any of it was really ready, released software before enough testing,
released flaky hardware, and let their product support department sink
under a flood of problems they were unprepared for, while neglecting their
market's true needs and desires.
Sound familiar?
The boom then tailed off, as demand for old product leveled, and new
product wasn't shipping. Competitors reacted to Alesis, lauching sales
and product counterstrikes of their own, causing some serious fiscal
worries as sales targets weren't met.
In addition, several crucial new markets closed, as the chaos reigned
within the company. Alesis bungled the post-production market out of the
ADAT, to an inferior product, the Tascam DA-88. Several possible killer
strategic alliances fell apart, while efforts were wasted on almost
detremental ones.
These turmoils only intesified ever-present personality conflicts.
Brilliant engineers and programmers departed, feeling undervalued and
overworked, making the process of bringing new product to market even
harder. And the trend of sales and marketing being blamed for not selling
enough product began.
Finally, the combination of effects ignited a conflict between Keith and
Russell, with Keith, the engineer, in the firm belief that products
somehow sell themselves, and marketing is just a unwanted expense. After
months of this, Russell finally left Alesis to form a new company,
triggering a company shake-up resulting in a series of departures of
sales, marketing and engineers that is still going on this very moment.
Let me know if this rings any bells yet....
Now Alesis is a totally different company. It is not the dynamic and
creative place it was even a year ago. It has leveled its keel for the
moment, by finally shipping product, but it now only consists of "sequels"
to previous products. Where it was once an innovator, it is now content
to follow in established markets. The departure of key sales and
marketing people has meant that it's relationship with dealers has been
strained, and "getting the Alesis story out" as we used to call it, has
seriously dwindled.
Where people used to follow Alesis to see what new great new technologies
would be out, now it's just another MI company. And whether it will
survive the future, is a big, big question.
The parallels to NewTek are both amazing and frightening. But what makes
the NewTek story worse, is that since the Toaster for Windows is still
vaporware, the company at best is centered around a very, very, very minor
PC player in the Amiga OS.
But you say LightWave is on Windows, and it will change all that. Hmm,
will it? LightWave has just gone from being a big fish in a small pond,
to a big fish in the Pacific Ocean. It has moved into a highly saturated
market, and registers barely a blip on the radar. I know everywhere I
turn I'm told about 3DS MAX, Extreme 3D, and Strata Studio Blitz and when
I see LightWave, it's a bland review (See Feb 96 DV Mag), an ad featuring
TV shows, half of which aren't in production, or the balls ad (which I
find rather stupid, although at least it *is* an ad).
If NewTek does intend to make LightWave the Photoshop of 3D, why isn't it
at CompUSA? Macromedia Director is there. Both are in the same price
range, and appeal to similar markets. Or PCMall? PC Warehouse? You must
make it available to the market if you wish them to sell it.
Why is it that I can walk into a Bookstar and find 10 books on 3D Studio,
and the one that seldom appears on LightWave, has been widely lambasted by
readers?
Wny is that that I can go to my university and take at least classes in 3D
Studio, Electric Image, or even Wavefront, but I couldn't find a place
that teaches LightWave?
As I said before, at Alesis we used to talk about "telling the story" of
the company or product. When we got the story of the Monitor One speakers
out, they sold like mad. And that was in a super-saturated market Alesis
had never been part of, or even expected to be part of.
NewTek needs to do the same thing with LightWave, and isn't. Just saying
"We own broadcast TV" in Millimeter doesn't cut it. It has to be an
ongoing, hard-selling, repetitive, comprehensive job that never stops.
Every chance must be taken, every opportunity exploited.
The story is not being told.
And without it, an excellent program is in danger.
That is why I'm worried about NewTek. I've lived the NewTek story, and
see where it's going. And that is why I'm worried about LightWave.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 10776
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: avifil32.dll w/ win95 bombs
Date: Sun, 28 Jan 1996 01:28:15 -0600
Organization: MCSNet Internet Services
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Message-ID: <310B258F.4B92@mcs.com>
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I got it to work by;
first, copying the Windows95 avi dll's over the ones installed by Newtek
into the Windows\system dir and
second, deleting ALL copies of these files elsware on my system.
Thanks to all those who e-mailed me help,
dAVE
Article: 10777
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From: Kreg Branden <memex@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lock&Key?
Date: Sat, 27 Jan 1996 16:05:26 -0800
Organization: Meme-X
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Thomas Healy wrote:
> Woah Kreg,
> Writing for LW Pro, You are moving up in the world man! Give me a call when
> you have time. Believe it or not, I finally got a PC :) Now I'm saving for
> LW. Good to see you on-line man, later,
>
> Tom Healy
Thanks, but don't congradulate until the articles finished. Wait... Make that
until the articles been published.
Kreg Branden
- Meme-X -
Article: 10778
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: $22,000+ worth of LW Prizes!!
Date: 28 Jan 1996 08:33:05 GMT
Organization: AlbanyNet - E-mail info@albany.net
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John Sonedecker (jsonedecker@ee.net) wrote:
: >* As many as five entries may be submitted on one tape, but each entry
: > MUST be clearly marked with the following information:
:
: Dave,
: What about entering the same animation in different catagories?
If your animation contains elements from more than one category, then...
Go for it!
--
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Article: 10779
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From: Alison Kraskey <akinc@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: WindowsNT lightwave and REXX scripts
Date: Sat, 27 Jan 1996 20:16:37 -0500
Organization: Netcom
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Has anyone used REXX scripts in the NT version of LightWave?
I can't seem to get REXX up and running on my PC. Does anyone
know anything about installing REXX from the WindowsNT Resource
Kit on CD rom? The instructions don't seem to work... I would
like to (at least) test the REXX scripts or if barring that,
then at the VERY least see if LightWave indeed has a REXX port
under NT.
Any and all help is appreciated.
Thanks Ali
U can e-mail me at akinc@ix.netcom.com
Article: 10781
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From: leelee@aladdin.co.uk (leelee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightSmith Magazine
Date: Sun, 28 Jan 1996 17:49:17 GMT
Organization: SoNet - The first Internet provider on the south coast
Lines: 36
Message-ID: <4efgt0$t3v@news.aladdin.co.uk>
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I'm afraid they got me as well, if any can give me their full address
I might be able to get something done about it.......I hate being
ripped off
Don
Thealy@nesbbx.rain.COM (Thomas Healy) wrote:
>In <4cp82v$256m@huey.cadvision.com>, toonman@cadvision.com (toonman) writes:
>>
>> I caught the first issue of LightSmith magazine by fluke on the shelf af a
>> local book store. It looked better than LightWave Pro. Anybody know if it's
>> still alive? I never did see a second issue and their e-mail doesn't work.
>It's dead. They screwed me out of $40 on my advance subscription. They
>refuse to answer any kind of letter or E-mail (I have sent plenty) and I know
>of at least one author in the first issue who didn't even get paid. Count
>yourself lucky that you did not order a subscription!
>Thomas
> -------------------------------------------------------------------------
> "Seek for the Sword that was broken: In Imladris it dwells;
> There shall be counsils taken, Stronger than Morgul-spells
> There shall be shown a token, That Doom is near at hand,
> For Isildur's Bane shall waken, and the Halfling forth shall stand."
> - J.R.R. TOLKIEN -
> -------------------------------------------------------------------------
Article: 10782
Path: zippy.cais.net!news.cais.net!xara.net!SoNet!usenet
From: leelee@aladdin.co.uk (leelee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Premiere, AVI, compression
Date: Sun, 28 Jan 1996 18:00:29 GMT
Organization: SoNet - The first Internet provider on the south coast
Lines: 34
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References: <DLLIwH.J8@cix.compulink.co.uk>
NNTP-Posting-Host: 193.119.110.51
X-Newsreader: Forte Free Agent 1.0.82
Hi Phil
Glad to see that you have got Premiere working, I cant get mine to run
(PremiereLE) it keeps syaing that it has buggered up the 16 bit
subsystem and Dr watson comes up and confirms this. If I install a
brand new version of NT3.51 it works OK ...any ideas ???
Don...
snouty@cix.compulink.co.uk ("Phil South") wrote:
>Question 1: if you are planning to edit together AVI files, should you
>create them uncompressed so that you can compress the file when it's been
>edited? I don't really understand the machanics of AVI files enough to
>decide. There is this recompress option in Premiere (which is what I'm
>using to edit), but I don't really know if this is appropriate.
>These are AVI files for "multimedia" playback on windows and not for
>video.
>Question 2: What are the ways you can make AVIs smaller? If you reduce
>the quality it doesn't seem to affect the size but the quality goes way
>down. Perhaps I should use a more lossy compression? As it is at the
>moment I'm geting about 30 seconds of video in a 160x120 window for about
>1.9Mb, which seems a little bit high.
>---
>-------------------------------------------------------------
>Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
> Check it out!!!
> New Home Page http://www.webscape.co.uk/phil/
>-------------------------------------------------------------
Article: 10783
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: WAVEFILTER.... Med AA for Low AA price..
Message-ID: <DLw05M.BMx@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <31084630.2694@aol.com>
Date: Sun, 28 Jan 1996 10:36:58 GMT
X-News-Software: Ameol32
Lines: 21
> ken Schmitt wrote:
> >
> > Just got my wavefilter today.... its nice, I've seldom used medium AA
> > for my work, and now I wont have to, low AA is sufficient for most
> > video work with this great plugin.
> >
> > anyone else using it?
>
>
> What is the Wave filter??
Sounds cool. Who does this? Presumably an ad in VTU should sort out the
fine detail like how much?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10784
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From: geoff@close-to.demon.co.uk (Geoff Wilson)
Newsgroups: comp.graphics.apps.lightwave
Subject: 3D DIGITIZERS
Date: Sun, 28 Jan 1996 11:49:24 GMT
Lines: 8
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could any body recomend the
best digitizer to use within
lightwave and 3ds.
geoff wilson@close-to.demon.co.uk
Article: 10785
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From: jsonedecker@ee.net (John Sonedecker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: $22,000+ worth of LW Prizes!!
Date: 28 Jan 1996 13:49:32 GMT
Organization: eNET News Server 1
Lines: 22
Message-ID: <4efutc$ifd@news.ee.net>
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In article <4efcc1$7ib@lori.albany.net>, dwarner@magik.albany.net (David Warner) says:
>
>John Sonedecker (jsonedecker@ee.net) wrote:
>
>: >* As many as five entries may be submitted on one tape, but each entry
>: > MUST be clearly marked with the following information:
>:
>: Dave,
>: What about entering the same animation in different catagories?
>
>If your animation contains elements from more than one category, then...
>Go for it!
>
>--
>
> -David Warner
> dwarner@albany.net
> http://www.albany.net/~dwarner
Great! Thanks.
-John Sonedeceker
Article: 10786
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From: Daniel Rodriguez <dot@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: PCLW compilation
Date: 28 Jan 1996 14:12:30 GMT
Organization: DOT
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I've seen a lot of messages called 'Proposed Changes to LightWave.' It
would be nice to be all compiled. Any volunteer? ;-)
Article: 10787
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Crack NEEDED for intel Rev. B
Date: Sun, 28 Jan 1996 15:08:13 GMT
Organization: Express Access Online Communications, USA
Lines: 28
Message-ID: <310b90c6.1682240@news.digex.net>
References: <4d25bb$96h@nntp.crl.com> <4d4u1s$ac8@nntp.crl.com> <wturber.800.0083928A@primenet.com> <30F95501.57E7@ix.netcom.com> <4eerm7$1gb@dub-news-svc-3.compuserve.com>
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100112.3243@compuserve.com (David Hofmann) wrote:
>John Mark Roquemore <johnmark@ix.netcom.com> wrote:
>
>>I second your rebuttle....I am sick and tried of people thinking that a
>>crack is OK, just as long as it is for pro reason, what a crock of SHIT.
>>You break the law not matter what you are doing if you use a crack.
>
>Looks like it depends on the country.
>
>If you legaly have a program that needs a dongle and this gongle
>causes trouble you are allowed to use a crack if it helps to solve the
>problems. It is not allowed to have a crack "just in case", though.
>
>
>-David Hofmann (Munich, Germany)
>100112.3243@compuserve.com
>
While I'm just a tired as everyone else about have to talk about this
subject, I have to respond to the above. Just because you own a legal
copy of Lightwave 3D does not mean you can use a cracked version of
the program to solve a dongle problem. The solution to a dongle
problem is to send the dongle back to Newtek for replacement.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 10788
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception anyone?
Date: Sun, 28 Jan 1996 15:09:58 GMT
Organization: Express Access Online Communications, USA
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danmorvec@aol.com (DanMorvec) wrote:
>Does anyone in this group have a perception card? What I'm trying to do is
>open a still file (.PST) in the player mode. It just wont load up. How can
>I do this?
>What I'm trying to do is fade FROM black into my animation and the fade
>back TO black at the end of the animation.
>
>Is there a DPS newsgroup or tech support online anywhere?
I do have a Perception and I can load stills just fine but I haven't
tried fading from a still to an animation and back yet. I'll have to
try that and get back to you.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 10789
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From: zoo@iag.net
Newsgroups: comp.graphics.apps.lightwave
Subject: problem with MSVCRT20.DLL running LW on win3.11. Seems as if i have wrong version of w32s????
Date: Sun, 28 Jan 1996 16:09:50 GMT
Organization: Internet Access Group, Orlando, Florida
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I've baffeled. Hoping you LW gurus out there have heard of this. I
tried w32s version 1.25 and 1.30. They didn't have this file, so I
used FTP search found the file, and it said wrong format.. HELP!
zoo@iag.net
Article: 10790
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D DIGITIZERS
Date: Sun, 28 Jan 96 11:26:39 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: Geoff Wilson <geoff@close-to.demon.co.uk>
I've heard very good things about the Digimax digitizer. Its available for
PC and Amiga and with Vertisketch it integrates with LW very well.
Hopefully i'll get one soon and I'll post a review.
Josh Tsui
Article: 10791
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From: Robert Stites <robert@forensitech.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Softimage Press Release
Date: Sun, 28 Jan 1996 08:26:48 -0800
Organization: ForensiTech Inc.
Lines: 21
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Andrew Hofman wrote:
>
> Sorry for my earlier, strangely worded message. It sounded like I was on
> drugs or something, when in reality I'm just sleep-deprived.
>
> Anyway, I meant to say I've been scornfully laughed at by *SGI* people
> when I start with my WinNT and DEC Alpha speil. Some of them really seem
> to think SGI's will be the last word, with no exceptions, for ever and
> ever, and all other platforms are toys. There is no point in trying to
> convert them, but MAN can they be dismissive! Most annoying. Well, I can
> dismiss them right back, by saying they're really in deep denial over
> this whole thing. There's no denying that SGI's are great machines, but
> the changing marketplace makes them increasingly overpriced relative to
> faster, cheaper systems.
>
> (Flames expected)
Sounds like SGI and Apple have a lot in common. This comparison not only holds
true for the user base but also for the two companies using the same marketing
methods. Will SGI be in the same boat as Apple is now in another 5 years? Most
likely you will see NT based SGI machines. Just a thought.
Article: 10792
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From: Robert Stites <robert@forensitech.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: Sun, 28 Jan 1996 08:45:22 -0800
Organization: ForensiTech Inc.
Lines: 24
Message-ID: <310BA822.2259@forensitech.com>
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Mitch Rosefelt wrote:
>
> I am going to purchase a realtime video card in the next week or
> so. I am trying to figure out which would be a better purchase:
> The Targa 2000 or the DPS Perception. Any comments from
> experienced users would be appreciated. Please send reply via
> email also.
>
> Thanx
>
> Mitch Rosefelt
I would consider the poor support that DPS is giving to PAR owners.
What will happen to the Perception when they come out with a new board
that will support SCSI III drives? Call both companies and compare
their pre-sales support. I realize that the Targa 2000 does cost more
but when it comes to new drive technologies, this is the safest bet.
The preception at this time does transfer at faster rates due to the
fact that the drives are connected directly to the card. Coming in a
month from Targa will be the direct I/O drivers for NT. These drivers
will also give you the same speed as the preception. I was a PAR owner
and I'm very disappointed at the NT support that was promised to me but
never delivered. Spend some time before deciding. You will be locked
into this decision for quite a while.
Article: 10860
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From: Kreg Branden <memex@teleport.com>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN I GET IT?
Date: Mon, 29 Jan 1996 15:23:18 -0800
Organization: Meme-X
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Dan Ablan wrote:
> TARNA was the software used. The imaging was done
> with "FleshPaint". I wonder where the name
> "MeshPaint" came from, eh?
The name came from the fact that 3D Studio calls objects, Meshes. As in a mesh of
polygons.
Kreg Branden
- Meme-X -
http://www.teleport.com/~memex
Article: 10861
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problem with light-sources- (No problem in 3DS!)
Date: 30 Jan 1996 06:22:03 GMT
Organization: AccessOne
Lines: 18
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> michael schebesta <100557.3417@compuserve.com> writes:
> Hello there,
> Im a light-wave beginner (Iused to work with 3DS)
> The problem I have is the following: I want to define specific
> objects to be acitve for a specific light source.(No problem in
> 3DS and I used it quiet often). Does anybody know any solutions
> for my problem.
You can't. If you really need to do it, back to 3DS.
(That is, if you need to do it in one pass.)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 10862
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Rev C can import Corel .DXF Files!!!!
Date: 30 Jan 1996 02:12:44 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
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Reply-To: equinoxii@aol.com (Equinox II)
>Actually not so great work on the dxf saver in LW...I can't get a
>macintosh program to read the files! Always says irregular dxf format.
>They need to add some features still.
Unfortunately, DXF is one of those non-standard standards, so you get
different "flavors", and all the problems associated with that. It's made
worse by the sheer number of files out there purporting to be DXF. We
gotta just convince more other programs to support .lwo files :)
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 10863
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: 30 Jan 1996 06:29:13 GMT
Organization: AccessOne
Lines: 13
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Robert Stites <robert@forensitech.com> writes:
>
> I would consider the poor support that DPS is giving to PAR owners.
Y'know, when I fax/voice a problem to DPS, they usually call me
back. I've had great support from them.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 10864
From: Linden4@msn.com (Theodore Terranova)
Subject: Re: $22,000+ worth of LW Prizes!!
Date: 30 Jan 96 02:59:03 -0800
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Lines: 2
Could you post more info on what you're discussing. It sounds
interesting. Like where to enter or who to call, etc. Thanks.
Article: 10865
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From: rbanffy@originet.com.br (Ricardo L. A. Bánffy)
Newsgroups: alt.3d.studio,alt.3d,comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave
Subject: Re: In:sync Razor vs Ulead VideoStudio vs Autodesk Animator Studio vs Adobe Premiere
Date: Tue, 30 Jan 1996 07:39:34 GMT
Organization: Compass Net, Inc.
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hhc@loop.com (Harry H. Chang) wrote:
>Which of these software is best?
As far as I know, Razor is good at animation post production, but
Animator Studio lets you edit frames just like a paint program.
As Mr. Maestri said, it depends on what you want to do. For me,
Animator Pro (DOS) is a must. If I was ever forced to work without 3D
Studio, Premiére and Animator Pro, I would start a restaurant.
Article: 10866
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From: lunacie@hooked.net (John Tissavary | Luna Cie, Inc)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: Tue, 30 Jan 1996 09:18:14 GMT
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Steph Greenberg <steph@primenet.com> wrote:
>They used motion capture, which gives it that human quality. Now if it were
>hand animated like that, it *would* be something of an accomplishment.
>However, they did layer alot of hand animation on top of the motion capture.
Is this a joke?
What difference does it make how they did it? Was it good? Did the
audience like it? I don't think it really matters if they did by
wiring electrodes to excrement - the point is how it plays. The
people who watch it decide, not the "industry".
By your standards filming something with a camera is like a total
cheat, eh? Hmm... I guess Scorsese, Bertolucci, Lynch, et al really
ARE a bunch of posers...
BTW, I don't know if you've ever used motion capture data, but it's as
big a pain in the rectum as keyframing. The stuff has to be massaged
and wrangled so much, about the only advantage is that only a handful
of people in this world can match the subtelties picked up by mocap,
and it takes them forever to get it.
We worked with Phil Tippett this summer - I consider him to be about
the best stop motion animator ever - and he uses motion capture with
glee. And hand animation too. And whatever makes the show work best.
I guess he's a cheat too.
cheers,
jt.
PS: if it was a joke, I'm looking REAL good right about now... <g>
Article: 10867
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From: Roger.Johansson@dacapo.se (RoGeR JoHaNsSoN)
Newsgroups: comp.graphics.apps.lightwave
Subject: Mac version?
Date: Tue, 30 Jan 1996 12:07:48 +0100
Organization: DaCapo AB
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I just heard a rumour of a Mac version of Lightwave coming up. Anyone know
more about it?
.-----|----.
| o | o | No Microsoft products were used to create this message.
| / | However, other people at the company I work for use
| (__ | Microsoft products every day and for some reason want
| \____|_/ | to keep doing so, so in case I should say anything bad
| | | about MS, consider this a disclaimer.
'------\---'
Article: 10868
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From: John Brandwood <jcb@fishnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PROBLEM INSTALLING LIGHTWAVE3D
Date: 27 Jan 1996 08:50:57 GMT
Organization: Leonardo Internet
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Ernie Wright <erniew@access1.digex.net> wrote:
>Re MSVCRT20.DLL, John Brandwood wrote:
>
>> This is the dll file that Lightwave needs so that it can bypass the
>> normal Windows way of doing things and give you the Amiga-style
>> screen display that you know and love.
>
>No it ain't. This is the C runtime DLL that allows the HIIP modules
>to share code for a few standard C functions, rather than having it
>duplicated in each .EXE file. The idea is to save a few bytes of disk
>space, but for HIIP the DLL is probably much larger than the amount of
>space saved. Even if this weren't true, we're talking about maybe 10
>cents worth of storage at current drive prices.
Whoops, I should have checked my manuals.
I was thinking MicroSoft Virtual CRT rather than Microsoft Visual C 2.0.
Sorry if this caused any hassle.
John.
Article: 10869
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From: joeperez@interport.net (Joe Perez)
Newsgroups: comp.graphics.apps.lightwave
Subject: No Colors in Amiga LW?
Date: Tue, 30 Jan 1996 12:24:28 GMT
Organization: Interport Communications Corp.
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In the book Exploring LIghtwave 3D, there is mention of the fact that
you can change the colors of individual object, Light, Camera etc
outlines in Layout.
The 4.0 version that I am using on my Amiga that came with the 4.07
Flyer upgrade I downloaded does not contain this feature. Is this
feature available only in the PC version of LW? And if it is, does
anyone know WHY? Thanks.
Joe Perez
Article: 10870
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: $22,000+ worth of LW Prizes!!
Date: 30 Jan 1996 13:34:02 GMT
Organization: AlbanyNet - E-mail info@albany.net
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Theodore Terranova (Linden4@msn.com) wrote:
: Could you post more info on what you're discussing. It sounds
: interesting. Like where to enter or who to call, etc. Thanks.
It appears that my original post only reached a small percentage of the
people on this newsgroup, so here it is again...
***********************************************************************
* *
* Digital Concept Productions is pleased to announce the *
* 1996 LightSpeed Animation Contest *
* *
***********************************************************************
- As of January 30th, there is over $22,000 worth of prizes!! -
- The BEST entry will win more than $7,000 worth of prizes!!! -
* The deadline for contest entries is April 15th, 1996.
* First, second, and third prize packages will be awarded to winners in
the following categories:
1. Best Logo Animation - anims with any sort of company logo or text.
2. Best Compositing - anims that mix digitized video with LightWave
generated imagery.
3. Best Character Animation - anims that feature animated characters.
4. Best Short Story - anims that emphasize the telling of a story.
5. Best General Animation - anything not covered above.
* The following prizes will be awarded in each category:
1st Prize Package:
------------------
1 year subscription to LightSpeed Video Magazine
1 year subscription to LightSpeed companion disk
The FX Kit for LightWave (book by Alan Chan)
Volcano Music Buy-Out CD
Particle Storm - Dynamic Realities
WinImagesNT - Black Belt Systems
Fiber Factory - MetroGrafx
Scene Machine (PC) -or- WaveMaker 2.0 (Amiga) - Radiosity
12 hours of rendering time on a Raptor workstation - LumaQuest
Universal 3D CD-Rom - Dedicated Digital Imagery
LightRom3 - Graphic Detail
Motion Clips - Accadia Electronic Arts
World Construction Set - Questar Productions
The Interior Design Collection CD-Rom - Replica Technology
LightWave 3D In.Focus video - ProWave
BML Scripting Plugin -OR- Script Compiler - Virtual Visions
- IN ADDITION TO a 1st prize package, the following prizes will be
awarded to THE BEST animation entered into the contest:
-------------------------------------------------------
Perception Video Recorder - Digital Processing Systems
Speed Razor (non-linear editing software for PVR) - In-Sync
Impact! - Dynamic Realities
World Construction Set V2 upgrade (when available) - Questar
The Wright Collection CD-Rom - Replica Technology
The Camelot Collection CD-Rom - Replica Technology
2nd Prize Package:
------------------
1 year subscription to LightSpeed Video Magazing
1 year subscription to LightSpeed companion disk
The FX Kit for LightWave (book by Alan Chan)
Volcano Music Buyout CD
3rd Prize:
----------
6 month subscription to LightSpeed Video Magazine
6 month subscription to LightSpeed companion disk
* There are no time limitations on the length of animations submitted.
* All animations must be created primarily with LightWave3D.
* Animations MUST be submitted on one of the following formats: S-VHS,
3/4"SP, BetaSP, or DVC.
PAL tapes may be submitted on S-VHS or BetaSP formats ONLY.
Sorry, VHS, 8mm and Hi-8 formats are NOT accepted.
* As many as five entries may be submitted on one tape, but each entry
MUST be clearly marked with the following information:
Contest Category:
Entry # of #
Animation Submitted by:
Contact Information: Phone #
E-mail Address
Mailing Address
* Videotapes will not be returned, unless accompanied by self-addressed,
postage-paid packaging.
* Software products that are available on different computer platforms
will be awarded in the form of prize vouchers issued by LightSpeed.
It will be the responsibility of contest winners to collect these
prize packages from participating companies.
Any prizes that are not available on different platforms will be
awarded shortly after the contest winners have been announced.
LightSpeed and the participating companies are not obligated to
provide prizes that will be compatible with your computer system,
although every attempt has been made to select prizes that will
work on many different computer platforms.
* All winning entries will be included in a compilation videotape that
will also include other contest entries.
By entering this contest, all entrants agree that they will provide
a signed release which will allow Digital Concept Productions to
reproduce their animations in the "1996 LightSpeed Animation Contest"
compilation videotape.
All animators that have work appearing in the compilation videotape
will receive a free copy and will also have their name and contact
information displayed in the closing credits.
* Contest finalists will be notified by phone, e-mail, or regular mail.
Upon notification, finalists will have 10 days to return a signed
release or they will be disqualified from the contest altogether.
Entries should be sent to:
LightSpeed Animation Contest - 1996
c/o Digital Concept Productions
2763 West Avenue L
Suite 172
Lancaster, CA 93536
If you have any questions, contact: Manuel Coats (mcoats@qnet.com)
or: David Warner (dwarner@albany.net)
For the latest updates and other info, check out:
http://www.albany.net/~dwarner
=====================> Participating Companies <=======================
Particle Storm and Impact! contributed by: Dynamic Realities
21800B Doral Road
Waukesha, WI 53186
Phone: 414-798-9400
FAX: 414-798-9403
---
WinImagesNT contributed by: Black Belt Systems
Building #2
398 Johnson Road
Glasgow, MT 59230
Sales & Marketing: 800-852-6442
International Sales: 406-367-5513
FAX: 406-367-2329
BBS: 406-367-2227
E-mail: blkblt@ibm.net
sales@blackbelt.com
74774.3106 - Compuserve Contact Number
---
Fiber Factory contributed by: MetroGrafx
625 Newton Drive
Lake Orion, MI 48362
Orders, Info and FAX: 810-693-5134
---
Scene Machine and WaveMaker 2.0 contributed by: Radiosity Software
3970 North Victoria St.
Shoreview, MN 55126
Phone: 612-787-0855
---
12 hours of rendering time contributed by: LumaQuest
Phone: 513-643-7333
---
Universal 3D CD-Rom contributed by: Dedicated Digital Imagery
770-426-7427
---
LightRom3 contributed by: Graphic Detail
4556 South 3rd Street
Louisville, KY 40214
Phone: 502-363-2986
E-mail: michael@iglou.com
---
Motion Clips contributed by: Accadia Electronic Arts
Phone: 716-873-1856
BBS: 716-882-1774
---
World Construction Set V1 & V2 contributed by:
Questar Productions
1058 Weld County Road
Brighton, CO 80601
Phone: 303-659-4028
E-mail: WCSINFO@arcticus.burner.com
Web-Site: http://www.dimensional.com/~questar
PLEASE NOTE: World Construction Set V2 may not be available on all
platforms when contest winners are announced.
---
The Interior Design Collection CD-Rom, The Wright Collection CD-Rom,
and The Camelot Collection CD-Rom contributed by: Replica Technology
Phone: 800-714-8184
FAX: 716-337-0642
E-mail: Replica@localnet.com
or ReplicaTch@aol.com
---
LightWave 3D In.Focus contributed by: ProWave
7950 Highway 72 West
Unit G
Madison, AL 35758
Phone: 800-930-ANIM
International Orders: 205-551-7710
Info: 205-830-2767
---
BML contributed by: Virtual Visions
P.O. Box 1205
Littleton, CO 80160
Orders/FAX/Info: 303-989-4191
---
Perception Video Recorder contributed by: Digital Processing Systems
USA: 606-371-5533
Canada: 416-754-8090
Web-Site: http://www.dps-inc.com
---
Speed Razor contributed by: In-Sync
Phone: 800-864-7272
FAX: 301-320-0335
---
LightSpeed subscriptions, The FX Kit for LightWave, and the Volcano
Music Buy-Out CD were contributed by: Digital Concept Productions
2763 West Avenue L
Suite 172
Lancaster, CA 93536
Orders: 805-726-3545 or 800-764-8696
Info: 805-726-3546
FAX: 805-726-3544
========================================================================
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Article: 10871
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WAVEFILTER.... Med AA for Low AA price..
Date: 30 Jan 1996 09:22:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <DLw05M.BMx@cix.compulink.co.uk>, snouty@cix.compulink.co.uk
("Phil South") writes:
>Sounds cool. Who does this? Presumably an ad in VTU should sort out the
>fine detail like how much?
I even have a review of it in the February 96 issue of VTU!
I didn't really try out the AA features, but the DOF feature is a _huge_
time saver!
(And the author claims to have made the DOF blur even better than shown in
the review!)
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 432
Alameda, CA 94501-9559
internet: ELFWork@aol.com
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 459
Alameda, CA 94501-9559
internet: ELFWork@aol.com
Article: 10872
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From: Alex Flood <alexcvm@anet-dfw.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Will LW work on a 486DX75 with 24 meg RAM ?
Date: 30 Jan 1996 14:40:13 GMT
Organization: CVM
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I'm considering setting up a LW station on my PC,I don't care if it's
slow, just as long as it works. I'm still in training on LW, so I just
need a system to learn on. also, how do you test render frames on a PC?
since it doesen't have an NTSC output, do you have to have a PAR ? is
there a cheaper alternative?? Thanks for any help. Alex Flood
Article: 10873
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From: billhrgtn@aol.com (Bill Hrgtn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Rev C can import Corel .DXF Files!!!!
Date: 30 Jan 1996 09:40:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
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>Subject: Re: LW Rev C can import Corel .DXF Files!!!!
>From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
>Date: 29 Jan 1996 19:22:58 GMT
>Actually not so great work on the dxf saver in LW...I can't get a
>macintosh program to read the files! Always says irregular dxf >format.
>They need to add some features still.
-
That's funny, I was just trying to do this a few minutes ago had couln't
get the dxf file to load into modeler. I used Corel 3 to autotrace an
image and then exported as a dxf file- but no luck
Am I doing something wrong????
Bill H
Article: 10874
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave PC 4.0 AVI Problems
Date: Tue, 30 Jan 1996 10:03:57 -0500
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 41
Message-ID: <310E335D.2913@panix.com>
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To: Adam Ives Chrystie <adamchry@cats.ucsc.edu>
Uggg is right. I know about that bug, I posted it here, to the lightwave list,
and to that buglist WebPage. Right after I patch rev C I had 2 bugs that I
reported to Newtek immediately. 1) was the change animiation type crash
because I saved it with something other than none and 2) this Crash anytime I
have a point light in a scene with a lens flare rendering with NewTek-AVI.
The latter crashes at random points during the avi save. In other words it
crashes sometimes while saving out frame one to the animation , sometimes on
frame 5, etc... Try it. I can reproduce it easily just make a scene with a
point light, do an envelope lens flare say from 0-100% over 30 frames. Now
choose the save type as NetTek AVI and render and save the animation. On my
P-90/32megs Win95 box it crashes all the time when trying to save the
animation frame. And most of the time it is on frame 5 but sometimes it
changes to frame 1-4.
Adam Ives Chrystie wrote:
>
> Uggg, I wrote that I DID NOT have this problem. I use REV C and scenes
> with flares and point lights always generate an AVI. There is an AVI
> plugin bug in LW REV C that will crash your machine NO MATTER WHAT is in
> the scene...perhaps you are experienceing this...
>
> do this..edit the LWS file with an ascii editor..find the text that says
> somethign like avi animation type..change it to 0..save the lws
> file..load up layout...now try to render your scene with the lens flares
> and point lights..it should work. the trick is to make sure that no avi
> type is selected before sdaving your scene file info....
>
> --
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 10875
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave PC 4.0 AVI Problems
Date: Tue, 30 Jan 1996 12:49:48 -0500
Organization: PANIX Public Access Internet and Unix, NYC
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To: Adam Chrystie <adamchry@cats.ucsc.edu>
Wow!!! that is wierd. On mine it just crashes. Hmm... I'll try re installing the
multimedia subsystem.But I don't have any problems rendering under NewTek AVI if
I don't use point light lens flares, but it is worth a try.
Adam Chrystie wrote:
>
> I just did two tests...no crash.
>
> Test one:
>
> I a blank scene with a point light with lens falre turned on. used a sissolve envelope
> which lasted 30 frames. I rendered 30 frames. no problem using newtek avi
>
> test #2
>
> I used teh same point light as in one and added another one with light intensity 0 and
> flare options..this one had no dissolve envelope..avi used was newtek. no crashes.
>
> Adam
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 10876
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From: caton@eniware.it (Danilo Bucca)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PowerView
Date: 30 Jan 96 13:30:35 CET
Organization: Jungle calls Tarzan
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References: <31054B6B.2CB6@oo.com>
NNTP-Posting-Host: 151.99.136.13
X-FTN-To: TL Westgate
X-GateSoftware: AmiGate 1.6 (13.11.95)
Hello TL,
In a message dated 23 Jan 96 you wrote to All :
TW> I downloaded the Powerview plug-in, and installed it, but nothing came
TW> up in Modeller. How does this sucker work?
If you are using LW Amiga Version,this is the procedure:
a) Go to Modeler
b) Menu"Object"+button"Custom" select "add plugin"
c) Insert the Powerview File
d) Menu"Tools"+button"Custom" select "Fori's_PowerviewPlugin"
assigning it to F1:
a) Menu"Object"+button"Custom" select "Configure Key"
Reply to: Danilo Bucca <caton@eniware.it>
byebye
Danilo Bucca
Article: 10877
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: Tue, 30 Jan 1996 13:18:44 -0500
Organization: LumaQuest Productions, Dayton, OH
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> I'm shopping also. As the others pointed out the bus issue is important.
> One salesman recommends the PowerMac 9500 for the Targa because it has
> a split PCI bus (two 3-slot buses), and you can split the AV stuff off
> on its own bus.
>
> Richard Norman norman@eisner.decus.org
I've been using a Perception for animation playback, and am extremely happy
with it. Unlike the Targa 2000, you could run the Perception in a dog-slow PC
without affecting image quality one bit, thanks to its on-board controller.
This beats having to get a pricey computer just to ensure a decent video
stream, plus disk arrays. Of course, you'd still want at least a P90 for
rendering transitions, but how much does even a P133 cost vs. a PowerMac 9500?
Also, I'm not sure if the Targa 2000 has Betacam/MII ins and outs, but the
Perception certainly does.
Several of my clients have top-of-the-line Avid systems. The one I visited last
night paid over $70,000 for his. Guess what? The Perception looks better! And
yes, his system is running AVR-27 or whatever the latest AVR is.
Article: 10878
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: L I G H T S P E E D
Date: Tue, 30 Jan 1996 10:25:03 -0800
Organization: Quantum Networking Solutions; USA; info@qnet.com
Lines: 19
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In-Reply-To: <199601300827.AAA13530@ese.UCSC.EDU>
On Tue, 30 Jan 1996 adamchry@cats.ucsc.edu wrote:
> Is LightSpeed monthly or quarterly???
>
It is for the most part a monthly publication. The next two issues are
bi-monthly due to some new products we will be announcing soon. Issue #5
will ship today in NTSC. Pal will follow shortly.
By the way, if anybody would like more information on future products
mailed to them, please dop me a line with your name, phone # and address
and we will get this information out to you. Send e-mail to
mcoats@qnet.com
Manuel Coats
LIGHTSPEED
Article: 10879
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Puzzled Puzzle
Date: Tue, 30 Jan 1996 13:28:56 -0500
Organization: LumaQuest Productions, Dayton, OH
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Fernando Martins wrote:
>
> Hi everybody!
>
> I just received my March VTU and I was admiring the art galery on pages 82/83
> when I got puzzled by the "Earth Puzzle" image!
>
> OK, first of all, I can't figure out how to put the puzzle pieces in the
> format of the globe. I can think about making a sphere, delete the polygons,
> run a macro to substitute each point for a puzzle piece... But I think the
> pieces will not be at the right place (I didn't try any of this yet).
>
> Now, suppose that I could do the objects... How can I assign the proper earth
> surface to all those pieces?! The inner side is easy (I did it many times),
> but can't think of a quick way (any way!!!) to do it!
>
I also have that issue, and went back and took a closer look at the image. Pete
Schuermann (the guy who did it) has pulled a couple of tricks here.
If you look carefully, you will see that all the puzzle pieces are exactly the
same shape. This is always my first clue that a repeating texture has probably
been used, plus the characteristic bump-map "look" this results in (especially
with skinny lines). Boolean was then used to cut out only a few actual pieces.
Since the Booleaned areas don't line up with the bump map, it's easier to tell
this.
Of course, I didn't actually notice this stuff until I went back and had a second
look.
Article: 10880
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From: Peter Joseph Kovach <peter.joseph.kovach@medtronic.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D DIGITIZERS
Date: 30 Jan 1996 18:16:25 GMT
Organization: Medtronic
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To: cjtsui@delphi.com
Josh Tsui said -
> Hopefully I'll get one (DigiMax) soon and I'll post a review.
What do you need to know. I have one and it works quite well. I absoultely
can't figure out why they built it like they did - it would be a lot easier to
have a rotating pedestal so that you did not have to hot-glue everything to the
rotating mechanism (e.g. rotate the whole assembly 90 degrees). BUT -
It works well, and as long as you find a way to mount whatever you are digitizing,
it is certainly worth the money. You can view the mesh you are creating in
real time as you build it and that is VERY handy.
Nobody else is close in price, and the resolution is good enough for most
uses, so I'd recommend it. Remember though, small objects (1" square, etc) will
not be large enough to get detail. 6" diameter and 1 - 1 1/2' long works great.
Article: 10881
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave PC 4.0 AVI Problems
Date: 30 Jan 1996 18:31:57 GMT
Organization: University of California, Santa Cruz
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As I said..I have no problems with a scene which has point lights,
flaresand point light flares all in the same scene.
You said in you newgroup post that you used point lights and
flares...then in personal email you said you did not try using point
lights... You better figure out what you are doing if you want to solve
your problems
As no one else has this problem..I think you better reinstall your software.
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 10882
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From: Peter Wu <peter@columbia.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Operating Sys - Lightwave 4
Date: Tue, 30 Jan 1996 17:28:47 -0500
Organization: Columbia University
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Message-ID: <310E9B9F.4F77360E@columbia.edu>
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Hi,
What would you guys recommend as a PC system for running Lightwave 4.0?
I was considering a p133 or p166 with 32megs of ram and a matrox
millenium 4meg. I saw some posts here with people running pentium 90s
running it .. so I presume that we don't really have to have a pentium
pro to run lightwave well?
What are average times for rendering a medium-complex picture?
Also .. how does lightwave compare to say Autodesk 3d studio or the new
program Trispectives?
Thanks.
Peter Wu - peter@columbia.edu
Article: 10883
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From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave PC 4.0 AVI Problems
Date: Tue, 30 Jan 1996 13:48:54 -0500
Organization: Florida State University
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Angelito So wrote:
>
> Uggg is right. I know about that bug, I posted it here, to the lightwave list,
> and to that buglist WebPage. Right after I patch rev C I had 2 bugs that I
> reported to Newtek immediately. 1) was the change animiation type crash
> because I saved it with something other than none and 2) this Crash anytime I
> have a point light in a scene with a lens flare rendering with NewTek-AVI.
>
> The latter crashes at random points during the avi save. In other words it
> crashes sometimes while saving out frame one to the animation , sometimes on
> frame 5, etc... Try it. I can reproduce it easily just make a scene with a
> point light, do an envelope lens flare say from 0-100% over 30 frames. Now
> choose the save type as NetTek AVI and render and save the animation. On my
> P-90/32megs Win95 box it crashes all the time when trying to save the
> animation frame. And most of the time it is on frame 5 but sometimes it
> changes to frame 1-4.
I have had this bug appear on my machine, too. Gateway Pentium 90,
32 Megs, Win95, Ati Mach 64 card.
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prems@wane-leon-mail.scri.fsu.edu
Home Page: http://www-wane.scri.fsu.edu/~prems
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen your Graptolites today?"
Article: 10884
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: LIGHTSPEED ANIMATION CONTEST 1996
Date: Tue, 30 Jan 1996 10:50:32 -0800
Organization: Quantum Networking Solutions; USA; info@qnet.com
Lines: 167
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On 30 Jan 1996, Theodore Terranova wrote:
> Could you post more info on what you're discussing. It sounds
> interesting. Like where to enter or who to call, etc. Thanks.
Digital Concept Productions is pleased to announce the 1st annual L
I G H T S P E E D Animation Contest!
OVER $23,000 in prizes !!!!!!
* The deadline for contest entries is April 15th, 1996
* First, second, and third prize packages will be awarded to winners in
the following categories:
1. Best Logo Animation - anims with any sort of company logo or text.
2. Best Compositing - anims that mix video with computer generated imagery.
3. Best Character Animation - anims that feature animated characters.
4. Best Short Story - anims that emphasize the telling of a story.
5. Best General Animation - anything that is not covered above.
*** That's a total of 15 separate prizes!!! ***
1st Prize Package: 1 year subscription to Lightspeed videos - Lightspeed
1 year subscription to Lightspeed Companion Disks
- Lightspeed
FX Kit for Lightwave reference manual - Lightspeed
Volcano Music Buyout CD - Lightspeed
Particle Storm - Dynamic Realities
WinImages 4.0 - Black Belt Systems
Universal 3DCD - Dedicated Digital Imagery
Lightrom 3 CD collection - Graphic Detail
12 Hours free rendering on Raptor farm - Lumaquest
World Construction Set V1 - Questar Productions
Fiber Factory - MetroGrafx
Scene Machine (or) Wavemaker 2.0 - Radiosity
Interior Design Collection - Replica Technology
Motion Clips CD ROM - Accadia Electronic Arts
Lightwave In Focus Video - Prowave
BML Scripting Plugin (or) Script Compiler -
Virtual Visions
In ADDITION to the 1st prize package. the following grand prize will be
awarded to the BEST animation entered into the contest:
Perception Video Recorder - Digital Processing Systems
Speed Razor Mach III (non linear editing software for PVR) - In:Sync
Impact! - Dynamic Realities
Lightwave 3D Upgrade (Next available version - when avaialable) - Newtek
World Construction Set V2 Upgrade (when available) - Questar Productions
The Wright Collection CD-ROM - Replica Technology
The Camelot Collection CD-ROM - Replica Technology
2nd Prize Package: 1 year subscription to Lightspeed videos
1 year subscription to Lightspeed Companion Disks
FX Kit for Lightwave reference manual
Volcano Music Buyout CD
3rd Prize package: 6 month subscription to Lightspeed Videos
6 month subscription to Lightspeed Companion Disks
* There are no time limitations on the length of animations submitted.
* All animations must be created primarily with Lightwave 3D.
* Animations must be submitted on one of the following formats: SVHS,
3/4", 3/4"SP,
BetaSP or DVC. Sorry, no VHS. Both NTSC & PAL tapes will be accepted.
* As many as five entries may be submitted on one tape, but each entry
must be clearly marked with the following information.:
Category:
Entry #
Animation Submitted By:
Contact Information: Phone #
E-mail Address
Mailing Address
* Video Tapes will not be returned unless accompanied by a
self-addressed, postage-paid package.
* Software products that are available on different computer platforms
will be awarded in the form of prize vouchers issued by Lightspeed. It
will be the responsibility of contest winners to collect these prize
packages from participating companies.
* Any prizes that are not available on different platforms will be
awarded shortly after the contest winners are announced.
* Lightspeed and the participating companies are not obligated to provide
prizes that will be compatible with your computer system, although every
attempt has been made to select prizes that will work on different platforms.
* Contest Finalists will be notified via e-mail, phone or regular mail.
* All winning entries will be included in a compilation videotape that
will also include
other contest entries. Approval must be given for Digital Concept
Productions to use these entries in the compilation videotape or these
entries will be disqualified from the contest. Release forms can be
obtained via the internet at http://www.albany.net/~dwarner or by writing
to Lightspeed at the address below. Any entries that reach the finalist
status that have been submitted without a release form will have one
mailed to them. This release form must be returned within 10 days to
avoid disqualification.
Entries should be sent to :
Lightspeed Animation Contest - 1996
C/O Digital Concept Productions
2763 West Avenue L suite 172
Lancaster, Ca. 93536. USA
If you have any questions, you may contact us via the following:
David Warner via e-mail (dwarner@albany.net) or phone 518-756-7240
Manuel Coats (mcoats@qnet.com)
By mail to the above address or fax to 805-726-3544.
For the latest updates and other information using the internet, check out:
http://www.albany.net/~dwarner
______________________________________________________________________
Participating companies
Particle Storm & Impact! contributed by: Dynamic Realities - 21800B Doral
Road - WA. BBS 716-882-1774
World Construction Set V1 & V2 contributed by: Questar Productions -
1058 Weld Country Road - Brighton, CO. 80601 - Phone 303-659-4028
- email: wcsinfo@arcticus.burner.com
WinImages NT contributed by: Black Belt Systems - Building #2, 398 Jonson
Road - Glasgow, MT. 59230
Sales & Marketing: 800-852-6442 - International Sales:
406-367-5513 - FAX: 406-367-2329 - BBS 406-367-2227 - E-Mail:
blkblt@ibm.net or sales@blackbelt.com
Fiber Factory contributed by: MetroGrafx - 625 Newton Drive - Lake Orion,
MI. 48362 - Orders, Info and FAX: 810-693-5134
Scene Machine and Wavemaker 2.0 contributed by: Radiosity Software - 2970
North Victoria St. - Shoreview, MN. 55126 - Phone 612-787-0855
12 Hours of rendering time contributed by: LumaQuest - Phone 513-643-7333
Universal 3D CD-ROM Contributed by: Dedicated Digital Imagery - Phone
770-426-7427
Lightrom3 contributed by: Graphic Detail - 4556 South 3rd Street -
Louisville, KY 40214 - Phone 502-363-2986 - E-mail : michael@iglou.com
Motion Clips contributed by: Accadia Electronic Arts - Phone:
716-873-1856 - BBS 716-882-1774
The Interior Design Collection CD-ROM, The Wright Collection CD-ROM and
the Camelot Collection CD-ROM contributed by: Replica Technology - Phone
800-714-8184 - Fax 716-337-0642 - E-mail: Replica@localnet.com or
Replicatch@aol.com
In Focus video contributed by ProWave - 7950 Highway 72 West Unit G -
Madison, AL. 35758 - Phone: 800-930-ANIM - International Orders
205-551-7710 - Info 205-830-2767
Lightspeed Subscription, The FX Kit for Lightwave and the Volcano Music
Buyout CD were contributed by Lightspeed - 2763 West Avenue L suite 172 -
Lancaster, CA. 93536 - Orders 805-726-3545 or 800-764-8696 - Info
805-726-3546 - Fax 805-726-3544
BML contributed by: Virtual Visions - PO Box 1205 - Litteton, CO. 80160 -
info/fax/orders 303-989-4191
Perception Video Recorder contributed by: DPS - USA 606-371-5533 - Canada
416-754-8090 - WebSite http://www.dps-inc.com
Speed Razor Mach III contributed by: In:sync - Phone 800-864-7272 - Fax
301-320-0335
Lightwave 3D contributed by Newtek Inc - 800-847-6111 or 913-228-8000 -
Fax 913-228-8099 - Web Page http://www.newtek.com
(The above text is not formatted for ascii transfer, but it gives you all
the details you should need).
Article: 10885
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From: "C:APPSWEBWINSOCKKA9QSPOOLMAIL" <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Premiere, AVI, compression
Date: Mon, 29 Jan 1996 19:14:32 GMT
Organization: None
Lines: 27
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In article: <DLxrMD.1D2@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
> > Glad to see that you have got Premiere working, I cant get mine to run
> > (PremiereLE) it keeps syaing that it has buggered up the 16 bit
> > subsystem and Dr watson comes up and confirms this. If I install a
> > brand new version of NT3.51 it works OK ...any ideas ???
> > Don...
>
> Wait a minute... Are you running Win95? I am. It prefers running under NT
> though.
>
I haven`t had any problems with it under win95 yet part from not
being able to initialise the Miro hardware every once in a while.
Gwynne.
--
********************************************************************************
* Gwynne Reddick -=* A G O G *=- *
* London, UK A Vision for all Reasons *
* Tel. 0171 703 4860 *
* Email: gred@agog.demon.co.uk Custom Reality Manufacturor *
********************************************************************************
Article: 10886
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Tue, 30 Jan 96 21:46:30 GMT
Organization: InterLog Internet Services
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virtualbri@aol.com (VirtualBri) wrote:
:Since no one seems to like the AT&T analogy, let me compare NewTek to
:another company.
Just to clarify my unpopular analogy: [disclaimer] my intention wasn't to
directly compare AT&T and Newtek. Rather, it was to suggest that a even for
a company with a long history of success and pockets as deep as they can get,
it's very possible to mis-read the market, underestimate the effort [and knowledge]
required to compete successfully in that market, and end up looking quite
foolish indeed. Not to mention dismally *UN*successful. I think AT&T qualifies
on those accounts.
The analogy I was _trying_ to convey was that NewTek is a _small_ company [in that
proverbial big pond] that has endured several *challenges* in the past few years:
the collapse of its core platform [the demise of Commodore]; a mass exodus of
several key people that helped make the Toaster an initial resounding success;
a few release-date fiascos [does "Another 4-6 weeks" sound familiar?]; the release
of a "gamma-level" barely functioning product [the Flyer]; the vapourware
announcement of the "Toaster for Windows", that, as Lee said, "Made Newtek $0.00 in
1995"; and a lack of a clear, decisive corporate direction [IMO].
To reiterate, my point is that NewTek is a small, relatively fragile company that
doesn't have the deep pockets required to weather too many more big storms [IMHO].
They also don't have a track record of decades of success which indicates their
ability to adapt and change, according to micro- and macro-changes to the market.
To wit: even though they started the Desktop Video revolution with the Toaster,
I don't think anyone will argue with me when I say ;) that the playing field is not
only crowded, but that technologically, the gap has closed considerably in recent
years.
Consider: tough competition, a saturated market, big $$ required for R&D, the
floundering of current NewTek marketing, and, from the sound of it, a morale problem
permeating the company.
<SNIP>
:
:Alesis boomed, got huge press coverage and raked in the bucks. And it did
:what a lot of companies do, which is, get too big, too fast.
:
:They thought they could do anything; they announced products years before
:any of it was really ready, released software before enough testing,
:released flaky hardware, and let their product support department sink
:under a flood of problems they were unprepared for, while neglecting their
:market's true needs and desires.
:
:Sound familiar?
A little too familiar, thank you very much. Good post, Brian. I [and many
others] echo the same sentiment. You see, I would have compared NewTek to Alesis
if I had only known about them <g> ;)
I think I've used up my $0.02. I'll shut up now.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 10887
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Anyone using Pennello Lite? *HEAVY* version?
Date: Tue, 30 Jan 96 21:52:54 GMT
Organization: Phoenix Interactive Design
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Just out of curiosity: are there any LWers out there using
Pennello Lite for anything novel? How is the output, BTW?
I haven't had time to do more than just make sure it works
and read the extensive <grin> manual. And when will the *HEAVY*
version be available? Uh, just wondering...
=========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia| "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
=========================================================================
Article: 10888
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave PC 4.0 AVI Problems
Date: Tue, 30 Jan 1996 17:06:28 -0500
Organization: PANIX Public Access Internet and Unix, NYC
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To: Adam Ives Chrystie <adamchry@cats.ucsc.edu>
Adam Ives Chrystie wrote:
>
> As I said..I have no problems with a scene which has point lights,
> flaresand point light flares all in the same scene.
>
> You said in you newgroup post that you used point lights and
> flares...then in personal email you said you did not try using point
> lights... You better figure out what you are doing if you want to solve
> your problems
Sorry about that, it must have been a typo. I used point lights and flares with an
envelop over 30 frames (simple explosion flash point).
>
> As no one else has this problem..I think you better reinstall your software.
> --
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 10889
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave PC 4.0 AVI Problems
Date: Tue, 30 Jan 1996 17:08:48 -0500
Organization: PANIX Public Access Internet and Unix, NYC
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Prem Subrahmanyam wrote:
>
> Angelito So wrote:
> >
> > Uggg is right. I know about that bug, I posted it here, to the lightwave list,
> > and to that buglist WebPage. Right after I patch rev C I had 2 bugs that I
> > reported to Newtek immediately. 1) was the change animiation type crash
> > because I saved it with something other than none and 2) this Crash anytime I
> > have a point light in a scene with a lens flare rendering with NewTek-AVI.
> >
> > The latter crashes at random points during the avi save. In other words it
> > crashes sometimes while saving out frame one to the animation , sometimes on
> > frame 5, etc... Try it. I can reproduce it easily just make a scene with a
> > point light, do an envelope lens flare say from 0-100% over 30 frames. Now
> > choose the save type as NetTek AVI and render and save the animation. On my
> > P-90/32megs Win95 box it crashes all the time when trying to save the
> > animation frame. And most of the time it is on frame 5 but sometimes it
> > changes to frame 1-4.
>
> I have had this bug appear on my machine, too. Gateway Pentium 90,
> 32 Megs, Win95, Ati Mach 64 card.
>
That is wierd your config is almost exactly like mine (mine is not a gateway
Mother board though).
> -- Prem
> ---------------------------------------------------------
> Prem Subrahmanyam
> prems@wane-leon-mail.scri.fsu.edu
> Home Page: http://www-wane.scri.fsu.edu/~prems
> Programmer, graphics designer, fossil nut extraordinaire.
> "Have you seen your Graptolites today?"
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 10890
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: No Colors in Amiga LW?
Date: 30 Jan 1996 15:58:03 -0700
Organization: HP Fort Collins Site
Lines: 19
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In-reply-to: joeperez@interport.net's message of Tue, 30 Jan 1996 12:24:28 GMT
X-Newsreader: Gnus v5.0.9
joeperez@interport.net (Joe Perez) wrote:
> feature available only in the PC version of LW? And if it is, does
> anyone know WHY? Thanks.
You're right. The system specific flyer that came with my LW4 said it
doesn't work on the Amiga. Which sort of annoys me since I haven't run
any application in less than 256 colors for several years, but LW won't
take advantage of more than 8 (eight).
For why: they just didn't do it. It isn't difficult to do. You just
call ObtainBestPen() with the RGB color you want, and then draw objects
using that pen. Works on both register and truecolor (16/24-bit) screen
modes.
Hopefully they'll fix this soon.
- steve
Article: 10891
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From: gturner@au.oracle.com (Graeme Turner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Wrapping around objects
Date: Tue, 30 Jan 96 23:46:20 GMT
Organization: Oracle Australia
Lines: 13
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Hi
Is there an easy way to wrap an object around another.
Eg I have some text that I would like to wrap partly around a globe and then
rotate the globe with animation.
Any help would be appreciated.
Thanx
Graeme Turner
(gturner@oracle.com.au)
Article: 10892
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From: Nathan Kelly <nkelly@grtk.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightSmith Magazine
Date: Tue, 30 Jan 1996 18:03:41 -0800
Organization: Group Technologies
Lines: 10
Message-ID: <310ECDFD.6EA3@grtk.com>
References: <4cp82v$256m@huey.cadvision.com> <Thealy.0cit@nesbbx.rain.COM> <4efgt0$t3v@news.aladdin.co.uk>
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His phone number is 1-403-437-9765. During my last conversation
with him he said that he was sending out refunds at the end of this
month. anyway call and ask Nathan
leelee wrote:
>
> I'm afraid they got me as well, if any can give me their full address
> I might be able to get something done about it.......I hate being
> ripped off
> Don
Article: 10893
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From: rememwhen@aol.com (RememWhen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: antialiasing... AHHH!
Date: 30 Jan 1996 19:32:10 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
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NNTP-Posting-Host: newsbf02.mail.aol.com
>So my question is... how do I get the
>quality of antialiased objects, without the black fringe made by the
object
>being antialiased into the background???
Couldn't you just have your background some
gawd-awful-never-seen-in-the-human color like light pink or something.
Then after antialiasing when you at the DPaint stage simply get rid of the
light pink by changing its color in the pallette itself?
Your human would end up having a certain light-pink "glow" around him, I
think. So, maybe the answer lies in this direction somewhere.
Paul
Remember When Video Services
RememWhen@aol.com
Article: 10894
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: 30 Jan 1996 23:31:09 GMT
Organization: Entropy
Lines: 50
Message-ID: <Norman-3001961731080001@red_knight.msfc.nasa.gov>
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NNTP-Posting-Host: red_knight.msfc.nasa.gov
> > I'm shopping also. As the others pointed out the bus issue is important.
> > One salesman recommends the PowerMac 9500 for the Targa because it has
> > a split PCI bus (two 3-slot buses), and you can split the AV stuff off
> > on its own bus.
> >
> > Richard Norman norman@eisner.decus.org
>
> I've been using a Perception for animation playback, and am extremely happy
> with it. Unlike the Targa 2000, you could run the Perception in a
dog-slow > PC
> without affecting image quality one bit, thanks to its on-board controller
>.
> Andrew Hofman <andyh@erinet.com>
Yes, the on-board controller is superior to even the PCI bus from what
I'm hearing. That is why I'm still considering the Flyer as well.
One downside to the on-board controllers is that tape backup may be
slower or more difficult. Is the Perception fast and easy to backup?
>but how much does even a P133 cost vs. a PowerMac 9500?
That's like comparing a Ford with a Porsche. A 9500 is not an absolute
requirement. The point was it has a split PCI bus so you get a little
more performance for AV with it. BTW, Targa 2000 also works in a PC.
There are probably some split/multiple PCI PC's out there too.
It also depends on what else (if anything) you want to do with
your system besides AV work. If all you do is AV with the system,
then the Flyer is probably better (no need to render transitions).
If you have to do both your LW rendering and AV in the same machine,
then the Perception/PC or Targa/PC is a better choice.
What are you doing for audio? Does PVR still require a 3rd party
audio card? One needs to add that cost in before comparing with
the Targa or Flyer. I'm not knocking the Perception at all.
Just trying to compare.
> does Targa have betacam in and out?
Component in/out on the Targa is an option. It handles NTSC and PAL
S-video or composite in the base model.
<<<<=======================================================================
Richard Norman norman@eisner.decus.org
AMIGA --- Amazing Multitasking Interactive Graphics & Animation
Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh
Inputs appreciated!
=======================================================================>>>>
Article: 10895
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From: create3d@aol.com (CREATE 3D)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN I GET IT?
Date: 30 Jan 1996 18:35:48 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 25
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Xref: zippy.cais.net comp.sys.sgi.graphics:13682 comp.graphics.animation:30229 comp.graphics.apps.lightwave:10895
j.w. jergaw wrote:
>Hi folks, has anyone seen "The Boxer" animation yet?
>to be the best animation I have ever seen. What was unique about it was
>that the computer generated human characters actually looked and moved
>just like human beings. There were even acne scars, dirt, and sweat on
>characters.....Simply AWESOME. Definitely a milestone in computer
>animation achievements.
>THe animation was done on SGI's of course using who knows what -- I
>believe it was NOT Lightwave 3D but some other software package.
>Right at the end of this animation it said "Coming Soon" so I believe it
>is a full length movie and not just a promo for for products in
>theatres.
>Does anyone know any areas on where to get Quicktime/AVI/MPEG files >on
>this animation? Even screen shots would be nice.
>BTW it had some cool directing and nice music too...
>Tanks dudes/dudettes.
I saw a portion they were showing at Siggraph and agree that is a
revolutionary piece of animating. Does anyone know when they are supposed
to send out the tapes that they offered at Siggraph?
Evan
Article: 10896
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 30 Jan 1996 16:42:37 -0700
Organization: HP Fort Collins Site
Lines: 41
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<oj6pwc5tsx7.fsf@hpsrk.fc.hp.com> <4eee85$caf@nnrp1.news.primenet.com>
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In-reply-to: Glenn Saunders's message of 27 Jan 1996 16:59:01 -0700
X-Newsreader: Gnus v5.0.9
Glenn Saunders <krishna@primenet.com> wrote:
> I thought the 250% slowdown referred to RENDERING speed, not screen
> refresh. Which do you think is more important?
I think they're both important :-)
Here's some timings I just ran on a simple scene composted of:
* About 4800 polygons in a planet and a transparent atmosphere, taking
about 95% of the view height.
* The ActualStars object
It was rendered at 640x480, and timings include the time saving to a
file (which takes about 47 years - most other programs that read and
write IFF24s, like CyberShow, do it *way* faster).
Render Times on a stock A4000:
LW 3.5 4 segments : 4m 03s 100.0%
LW 3.5 1 segment : 4m 12s 103.7%
LW 4 4 segments : 4m 59s 123.0%
LW 4 1 segment : 5m 05s 125.6%
The 1 segment times are probably slower than the 4 segment times because
the extra RAM taken for the render buffer made my system swap for a few
seconds during the "integrating pixel" phase (to be fair, I had quite a
bit of other stuff running on the system - it probably wouldn't have
swapped at all otherwise).
I don't claim this is representative, but in at least this case 4.0
seems to be more like 25% slower than 3.5, not 250%.
For screen redraws I haven't timed anything yet, but I believe 4.0 to be
much more than 25% slower.
It'd be nice if it wasn't *any* slower though. I wonder if Stuart or
Allen might know to what the difference can be attributed?
- steve
Article: 10897
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Render Pig?
Date: 30 Jan 1996 16:48:18 -0700
Organization: HP Fort Collins Site
Lines: 22
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In-reply-to: pana@earth.execpc.com's message of 30 Jan 1996 17:18:08 GMT
X-Newsreader: Gnus v5.0.9
pana@earth.execpc.com (Blake Porter) wrote:
> I've heard the voices... 4.07 is a "render pig". Will 4.1 change this?
Sorta. I just timed one scene, which may not be representative, but it
was approximately 25% slower in 4.0 than in 3.5.
> Are 060's like cyberstorm shipping? are they fast?
They are shipping, yes, although the demand seems to be outstripping the
supply at the moment. Fast, compared to what? Compared to an 040,
sure, they're quite fast. Compared to a 2xx MHz Alpha, no, they're not
fast at all.
> What's the future hold with Amiga as far as -_-speeeeeed?
It'll get more competitive if AT can do the PowerAmiga thing, and if LW
is ported, and if PPCs can remain performance competitive with Intel
chips. Only time will tell.
- steve
Article: 10898
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Image capture from Video
Date: 30 Jan 1996 17:07:01 -0700
Organization: Primenet Services for the Internet
Lines: 14
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OK. This is a little off-topic, but I have two questions.
1) What options (other than the PVR/Daughtercard or PAR) are available for
high quality capture of BetaCam SP video frames to Targa (or other computer
file format) files?
2) How does the PVR/Daughtercard stack up in comparison?
E-mail is preferred since this is somewhat off-topic.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com/ |ftp.primenet.com/users/w/wturber
Phoenix, Arizona ......................................................
Article: 10899
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From: bigbrain@mailhost.icsi.net (Daryl Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 5x86 (was Anim to Video)
Date: Wed, 31 Jan 1996 04:19:21 GMT
Organization: Internet Connect Services, Inc.
Lines: 12
Message-ID: <4emk4j$ckq@degas.ICSI.Net>
References: <4c0vq9$plk@news.ais.net> <4cim75$8j9@dot.cstone.net> <30F60881.2EB6@evansville.net> <4d5jg6$5d7@steel.interlog.com> <wturber.805.017074E4@primenet.com> <4e4o99$da4@donatello.leonardo.net> <4egcjg$62t@degas.ICSI.Net> <4ejfv3$jkk@news.ais.net>
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>Anyway.. if you have a Diamond Stealth board, it is not compatible with a
>Cyrix 5x86-120. As far as bios - some will only report as fast as 100MHz -
>even if its working at 120 MHz. It's more a matter of having the right
>switch setting on the MB for x3 (40 MHz) clock.
No, it was with a Trident PCI 2meg card
It was the motherboards them self, I gave it a go and they just
didn't perform at all.
Daryl Stewart
Article: 10900
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From: bigbrain@mailhost.icsi.net (Daryl Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: For Sale: A3000
Date: Wed, 31 Jan 1996 04:31:19 GMT
Organization: Internet Connect Services, Inc.
Lines: 22
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NNTP-Posting-Host: 205.240.54.25
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Amiga 3000 system for sale
18 meg ram (2 chip , 16 fast)
100 meg AMIGA HD
Deluxe Emplant (scsi, 2 serials)
100 meg MAC HD
2 meg RETINA video board
High Dens. Floppy drive
keyboard, mouse
Asking $850 o.b.o.
Daryl Stewart
Article: 10901
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From: Marco Sederquist <marco@polaris.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Premiere Vs Premiere LE
Date: Tue, 30 Jan 1996 09:21:42 -0800
Organization: CMDS News machine
Lines: 4
Message-ID: <310E53A6.6D36@polaris.net>
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can anybody tell me the difference between the Full version or Premiere
and the LE version. Thanks in advance.
Marco Sederquist
marco@polaris.net
Article: 10902
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From: psjrl@cc.newcastle.edu.au (J.R. Lee Chin)
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
Subject: 256 colour WIN3 icons - how to create ???
Date: 31 Jan 1996 03:23:35 GMT
Organization: The Uni. of Newcastle
Lines: 158
Message-ID: <4emnbn$68k@seagoon.newcastle.edu.au>
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Xref: zippy.cais.net comp.graphics.algorithms:26824 comp.graphics.animation:30237 comp.graphics.api.inventor:936 comp.graphics.api.opengl:2832 comp.graphics.apps.alias:981 comp.graphics.apps.lightwave:10902 comp.graphics.apps.photoshop:7835 comp.graphics.
Hi all
It is possible to create these (see below) but how? Note that
most icon editors may not be able to read SPC_WALK.ICO but WIN3
can and will use it for an app if desired.
begin 644 spc_walk.ico
M```!``$`("```0````"H"```%@```"@````@````0`````$`"```````@`0`
M``````````````````````#___\`___,`/__F0#__V8`__\S`/__``#_S/\`
M_\S,`/_,F0#_S&8`_\PS`/_,``#_F?\`_YG,`/^9F0#_F68`_YDS`/^9``#_
M9O\`_V;,`/]FF0#_9F8`_V8S`/]F``#_,_\`_S/,`/\SF0#_,V8`_S,S`/\S
M``#_`/\`_P#,`/\`F0#_`&8`_P`S`/\```#,__\`S/_,`,S_F0#,_V8`S/\S
M`,S_``#,S/\`S,S,`,S,F0#,S&8`S,PS`,S,``#,F?\`S)G,`,R9F0#,F68`
MS)DS`,R9``#,9O\`S&;,`,QFF0#,9F8`S&8S`,QF``#,,_\`S#/,`,PSF0#,
M,V8`S#,S`,PS``#,`/\`S`#,`,P`F0#,`&8`S``S`,P```"9__\`F?_,`)G_
MF0"9_V8`F?\S`)G_``"9S/\`F<S,`)G,F0"9S&8`F<PS`)G,``"9F?\`F9G,
M`)F9F0"9F68`F9DS`)F9``"99O\`F6;,`)EFF0"99F8`F68S`)EF``"9,_\`
MF3/,`)DSF0"9,V8`F3,S`)DS``"9`/\`F0#,`)D`F0"9`&8`F0`S`)D```!F
M__\`9O_,`&;_F0!F_V8`9O\S`&;_``!FS/\`9LS,`&;,F0!FS&8`9LPS`&;,
M``!FF?\`9IG,`&:9F0!FF68`9IDS`&:9``!F9O\`9F;,`&9FF0!F9F8`9F8S
M`&9F``!F,_\`9C/,`&8SF0!F,V8`9C,S`&8S``!F`/\`9@#,`&8`F0!F`&8`
M9@`S`&8````S__\`,__,`#/_F0`S_V8`,_\S`#/_```SS/\`,\S,`#/,F0`S
MS&8`,\PS`#/,```SF?\`,YG,`#.9F0`SF68`,YDS`#.9```S9O\`,V;,`#-F
MF0`S9F8`,V8S`#-F```S,_\`,S/,`#,SF0`S,V8`,S,S`#,S```S`/\`,P#,
M`#,`F0`S`&8`,P`S`#,`````__\``/_,``#_F0``_V8``/\S``#_````S/\`
M`,S,``#,F0``S&8``,PS``#,````F?\``)G,``"9F0``F68``)DS``"9````
M9O\``&;,``!FF0``9F8``&8S``!F````,_\``#/,```SF0``,V8``#,S```S
M`````/\```#,````F0```&8````S```````("`@`$!`0`!@8&``@("``*"@H
M`#`P,``X.#@`0$!``$A(2`!04%``6%A8`&!@8`!H:&@`<'!P`'AX>`"`@(``
MB(B(`)"0D`"8F)@`H*"@`*BHJ`"PL+``N+BX`,#`P`#(R,@`T-#0`-C8V`#@
MX.``Z.CH`/#P\`#X^/@`````````````````````````````````````````
M````````,SDY.5U=75Y>7EU675Y>5UU=75U=75Y>7EY>7EY=7C,S,SDS.5U=
M,BQ=75TS73)=7EY>7EY>7C->,UXS5S,S75Y>7EY>7EXS,C,R,UT&*RM6,556
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MT=?7U]?7U]?7UZW1K=>MK=<`URM5*S&LUJS7T=?1U]'7T=?7U]?7U]?7U]?7
MT=?7T2M6,3$QI=>K5='7T=?1U]'7U]?7U]?7U]>MT:W7K=&M`"LJ*WI5K-<K
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MU]?7K:VMUZVMK=?7URK7*P``U]?1U]'7T=?1U]?7U]?7U]?7U]>MU]?7K=?1
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MT=?7U]?7U]?7U]'7K=?1UZW7UP"!U]?7U]'7T=?1U]'7U]?7U]?7U]>MU]'7
MT=>MU]<`UH#7U]?7U]'7T=?1U]'7U]?7U]?7U]>MUZW7K=>MU]?7U]?7U]?1
MU]'7T=?1U]?7U]?7U]?7K=>MUZW7K=?7U]?7U]?7U]?7U]?7U]?7UP``````
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`
end
--
John J.R. LEE CHIN
psjrl@cc.newcastle.edu.au
tel. 61-49-215077 fax. 61-49-216980
*********************************************************************
"It is dangerous to be right in matters on which the established
authorities are wrong" (Voltaire)
Article: 10903
Path: zippy.cais.net!news.cais.net!primus.ac.net!news.serv.net!solaris.cc.vt.edu!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcomsv!uu3news.netcom.com!netcomsv!uu4news.netcom.com!spimageworks.com!spinews.spimageworks.com!not-for-mail
From: egbert@spimageworks.com (Robert Minsk)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN I GET IT?
Date: 30 Jan 1996 14:48:28 -0800
Organization: Sony Pictures Imageworks
Lines: 36
Message-ID: <4em77s$rvi@michelle.spimageworks.com>
References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ecb7c$19p4@news.gate.net> <jmonahan-2901960013150001@p24.netwest.com> <4ejfki$5ms@Jupiter.mcs.net>
X-Newsreader: NN version 6.5.0 #4 (NOV)
Xref: zippy.cais.net comp.sys.sgi.graphics:13684 comp.graphics.animation:30241 comp.graphics.apps.lightwave:10903
Here is the info from the flyer at the booth:
All items will be available mid to late 1996
Items available:
"The Boxer" deluxe edition video VHS - $45 US
(includes the making of, trailer, Laser Disk - $85 US
ten minute film short itself, and 3/4" - $150 US
"Tony de Peltrie")
The book of "The Boxer" Hard Cover - $95 US
T-Shirts One size fits all - $35 US
Posters 30"x40" - $40 US
Please send all request to:
TAARNA - 305
de la commune ouest
montreal, quebec, canada h2y 2e1
--
____ /---------------------------------------\ . _ .
/ /_\_ | Robert "Killer Kadoogen" Minsk | |\_|/__/|
| |/o\o\ | egbert@spimageworks.com | / / \/ \ \
| \\_/_/ | | /__|O||O|__ \
/ |_ | | Sony Pictures Imageworks ,---------| |/_ \_/\_/ _\ |
| ||\_ ~| | Tristar Building 204 | HAPPY | | | (____) | ||
| ||| \/ | 10202 West Washington Blvd. | HAPPY | \/\___/\__/ //
| ||| | Culver City, Ca. 90232 | JOY JOY | (_/ ||
\// \ \---------------------------------------/ | ||
|| \ | ||\
||_ \ \ //_/
\_| o| \______//
/\___/ __ || __||
/ ||||__ (____(____)
(___)_) /***********\
Article: 10904
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!harbinger.cc.monash.edu.au!news.mira.net.au!inquo!in-news.erinet.com!usenet
From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WAVEFILTER.... Med AA for Low AA price..
Date: Tue, 30 Jan 1996 23:04:38 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 18
Message-ID: <310EEA56.1C70@erinet.com>
References: <4eiidv$edb@news-f.iadfw.net> <4el9jc$a90@newsbf02.news.aol.com>
NNTP-Posting-Host: edlp75.erinet.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0b6a (Win95; I)
To: Elfwork <elfwork@aol.com>
Elfwork wrote:
> I didn't really try out the AA features, but the DOF feature is a _huge_
> time saver!
> (And the author claims to have made the DOF blur even better than shown in
> the review!)
>
> Erik Flom - ELF Works 3D Construction Co.
Do they have a web page of some sort? I was wondering if they have any
plans to come out with a version for DEC Alpha.
Excellent review, by the way!
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 10905
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From: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Shattering objects
Message-ID: <8B9D440.0B950001BB.uuout@mercopus.com>
Date: Tue, 30 Jan 96 18:08:00 -0400
Distribution: world
Organization: Mercury Opus BBS - Dunedin, Florida - 1 813 734 2799
Reply-To: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
References: <4e9kkj$h3e@server3.mich.com>
X-Newsreader: PCBoard Version 15.22
X-Mailer: PCBoard/UUOUT Version 1.20
Lines: 26
> From: Sam Marrocco <marrocco@mich.com>
> Newsgroups: comp.graphics.apps.lightwave
> Subject: Shattering objects
> Date: 26 Jan 1996 04:17:23 GMT
>
> I'm looking for an easy way to randomly shatter an object (for
> exploding). Unfortunately, since I'm doing this on LW on the SGI, I
> don't
> have the advantage of using PowerMacros (unless it's been ported to the
> SGI). Any suggestions on how to do this well?
>
Just cut the object up in a jagged random kind of way in Modeler and paste
each piece in a separate layer. Save the pieces as seperate objects and
bring them into Layout and parent them to the original object. Use a 1 frame
dissolve to substitute the pieces for the original object. A force field in
Impact works great for exploding the pieces outward in a random way, but
since I don't think that is ported to the SGI, you'll have to move each
piece away with keyframes. Move the pivot point of each piece to the center
of the piece so that you can rotate the piece as well, or move the pivot
point slightly off center so that the piece will wobble as it rotates.
** UNREGISTERED EVALUATION COPY - PLEASE SUPPORT THE SHAREWARE CONCEPT **
---
| AmiQWK 2.2 | 0x2B | ~0x2B -Hamlet
Article: 10906
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mac version?
Date: Tue, 30 Jan 1996 22:36:41 +0000
Organization: University Of California at Santa Cruz
Lines: 2
Message-ID: <310E9D79.421E@cats.ucsc.edu>
References: <Roger.Johansson-3001961207480001@193.44.160.222>
NNTP-Posting-Host: tsa-23.ucsc.edu
Mime-Version: 1.0
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Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0b6a (WinNT; I)
To: RoGeR JoHaNsSoN <Roger.Johansson@dacapo.se>
Nope, no version for Mac OS.
Article: 10907
Path: zippy.cais.net!news.cais.net!nntp.coast.net!news.sprintlink.net!lily.redrose.net!john
From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: best prog. for Textures
Date: Wed, 31 Jan 1996 07:11:47 GMT
Organization: a Digital Internet AlphaServer Site
Lines: 31
Message-ID: <4en4tr$k7o@lily.redrose.net>
References: <4dh3vf$3b0@brickbat.mindspring.com> <4e8gjd$ecp@newsbf02.news.aol.com> <4e9dun$74d@brickbat.mindspring.com>
NNTP-Posting-Host: d55.redrose.net
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Andrew Weiler <aweiler@mindspring.com> wrote:
>chaubensak@aol.com (CHaubensak) wrote:
>>Why not simply paint your textures with MeshPaint 3D? You can rotate your
>>object to see the seams, and paint right across them. Also, you can see
>>how your textures meet up and fix problem areas...
>>
>>Brent
>I'd like to know a little more about Meshpaint. I thought it
>was only available for 3DS as an IPAS?
>Andrew Weiler
They also have a stand-alone that runs on Windows 95 and NT, and the
DEC alpha, besides the 3D IPAS. According to the add they support
"many 3D formats including 3D Studio and Lightwave 3D"
You can get a free demo
1-800-365-1002 (Positron Publishing)
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
http://www.xspot.com
http://www.xspot2.com
Article: 10908
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From: jscheetz@idir.net (Jeff Scheetz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D DIGITIZERS
Date: Wed, 31 Jan 96 00:47:07 GMT
Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
Lines: 14
Message-ID: <4en77s$70f@sequoia.idir.net>
References: <822829765.20107@close-to.demon.co.uk>
NNTP-Posting-Host: port6.idtslw1.idir.net
X-Newsreader: News Xpress Version 1.0 Beta #4
>could any body recomend the
>best digitizer to use within
>lightwave and 3ds.
>
>
>geoff wilson@close-to.demon.co.uk
>
I recently added an Immersion Microscribe with Vertisketch. It rocks! Kind
of costly, but while I was waiting for this one to be built I was using the
cheaper model and there is a difference. Call the Blevins Boys and they'll
hook you up.
-Jeff
Article: 10909
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From: djm2984712@aol.com (DJM2984712)
Newsgroups: comp.graphics.apps.lightwave
Subject: Shock Wave effect
Date: 31 Jan 1996 04:06:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <4enbfh$gf1@newsbf02.news.aol.com>
Reply-To: djm2984712@aol.com (DJM2984712)
NNTP-Posting-Host: newsbf02.mail.aol.com
Anyone have any tips on how to create the flaming shock wave effect like
the ones in Stargate or Star Trek 6?
Am thinking some kind of fractal noise transparency with a velocity on a
curved morph target from a straight strip, not unlike the Saturn rings
tutorial. What are some good surface settings to start with or work with?
Thanks in advance.
Article: 10910
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From: oxleyd@logica.co.uk (David Oxley)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wrapping around objects
Date: Wed, 31 Jan 1996 10:29:55 +0000
Organization: Logica UK Ltd
Lines: 28
Message-ID: <oxleyd-3101961029550001@diablo.logica.co.uk>
References: <4em7d1$5ok@inet-nntp-gw-1.us.oracle.com>
NNTP-Posting-Host: 158.234.22.79
X-Newsreader: Yet Another NewsWatcher 2.2.0b4
In article <4em7d1$5ok@inet-nntp-gw-1.us.oracle.com>,
gturner@au.oracle.com (Graeme Turner) wrote:
>Is there an easy way to wrap an object around another.
>
>Eg I have some text that I would like to wrap partly around a globe and then
>rotate the globe with animation.
You could use 'bend' in Modeler. If you wanted the wrap to occur over
time, save the original text and the bent text under different names.
Then set the bent text as the morph target for the original text and morph
away in Layout.
With a morph, your textures will map correctly because they are applied to
the original object and deformed by the morph. Look at the Saturn's Rings
tutorial in the manual for more on that.
To have the text rotate with the globe, set the text's pivot point to be
at the centre of the globe when the text is positioned on the globe.
Just some thoughts...
Regards,
|David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800|
|<oxleyd@logica.co.uk> |London NW1 2PL England|+44 171 3443633(fax)|
`----------------------^----------------------^--------------------'
All opinions expressed are mine not Logica's. http://www.logica.com/
Article: 10911
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.interport.net!usenet
From: joeperez@interport.net (Joe Perez)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: No Colors in Amiga LW?
Date: Wed, 31 Jan 1996 11:38:21 GMT
Organization: Interport Communications Corp.
Lines: 20
Message-ID: <4enhb9$fhh@park.interport.net>
References: <4ekvln$2tp@park.interport.net> <oj6ka2947es.fsf@hpsrk.fc.hp.com>
NNTP-Posting-Host: joeperez.port.net
X-Newsreader: Forte Free Agent v0.55
koren@hpsrk.fc.hp.com (Steve Koren) wrote:
>joeperez@interport.net (Joe Perez) wrote:
>> feature available only in the PC version of LW? And if it is, does
>> anyone know WHY? Thanks.
>You're right. The system specific flyer that came with my LW4 said it
>doesn't work on the Amiga. Which sort of annoys me since I haven't run
>any application in less than 256 colors for several years, but LW won't
>take advantage of more than 8 (eight).
Thanks for letting me know I wasn't alone with this. The readme files
that accompany the Flyer upgrades (including the one with LW 4.0)
didn't mention anything about it.
Joe Perez
Article: 10912
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From: softour@imaginet.fr (Fabrice ARMISEN)
Newsgroups: comp.graphics.apps.lightwave
Subject: Looking for U.S. lighwave's retailer
Date: Wed, 31 Jan 1996 11:06:06 GMT
Organization: ImagiNET
Lines: 9
Message-ID: <4enirt$ro3@avalon.imaginet.fr>
NNTP-Posting-Host: cyber25.imaginet.fr
X-Newsreader: Forte Free Agent 1.0.82
Hi,
Could you send me, I you know one, phone & fax number of a cheap
U.S.retailer which can sell me lighwave for win95 and send it to
France by federal express (or by other quick mean).
Thank you.
Article: 10913
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From: oxleyd@logica.co.uk (David Oxley)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Premiere Vs Premiere LE
Date: Wed, 31 Jan 1996 12:53:47 +0000
Organization: Logica UK Ltd
Lines: 18
Message-ID: <oxleyd-3101961253470001@diablo.logica.co.uk>
References: <310E53A6.6D36@polaris.net>
NNTP-Posting-Host: 158.234.22.79
X-Newsreader: Yet Another NewsWatcher 2.2.0b4
In article <310E53A6.6D36@polaris.net>, Marco Sederquist
<marco@polaris.net> wrote:
>can anybody tell me the difference between the Full version or Premiere
>and the LE version. Thanks in advance.
You could look at <http://www.adobe.com:/Apps/Premiere.html>.
I think the main differences are that in LE you have 2 channels for video
and one superimpose channel, whereas in the full version you have 99. I
think you get some other plug-in filters and wipes as well in the full
version.
Regards,
|David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800|
|<oxleyd@logica.co.uk> |London NW1 2PL England|+44 171 3443633(fax)|
`----------------------^----------------------^--------------------'
All opinions expressed are mine not Logica's. http://www.logica.com/
Article: 10914
Newsgroups: comp.graphics.apps.freehand,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave
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From: etheric@mail.bogo.co.uk (Steven Lee)
Subject: Free Graphic Art Gallery on the Web
X-Newsreader: Forte Free Agent 1.0.82
Sender: news@news.bogo.co.uk (news)
Organization: Web Ltd.
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Xref: zippy.cais.net comp.graphics.apps.freehand:300 comp.graphics.apps.gnuplot:2078 comp.graphics.apps.iris-explorer:210 comp.graphics.apps.lightwave:10914
A-Z are offering free Web space for displaying your graphics.
Check them out at:-
http://www.local-services.inweb.co.uk/artists.htm
etheric@mail.bogo.co.uk
A-Z
http://www.local-services.inweb.co.uk
Article: 10915
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From: Jesse Becker <jlb36@cornell.edu>
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
Subject: Re: 256 colour WIN3 icons - how to create ???
Date: Wed, 31 Jan 1996 11:08:19 -0500
Organization: Cornell University
Lines: 19
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J.R. Lee Chin wrote:
>
> Hi all
>
> It is possible to create these (see below) but how? Note that
> most icon editors may not be able to read SPC_WALK.ICO but WIN3
> can and will use it for an app if desired.
<snip>
I thought that Windows icons were only 16 x 16 pixels in size. That
would allow for 256 colors in a single icon, but that seems a bit
wasteful.
As far as making them goes, several programs will output .ICO formats. I
want o say that Neopaint does, and I think Printshop Pro, but I am not
sure. Good luck.
--
Jesse Becker -- jlb36@cornell.edu
Article: 10916
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From: kasunicj@aol.com (KasunicJ)
Newsgroups: comp.graphics.apps.lightwave
Subject: Sound effects for Lightwave
Date: 31 Jan 1996 07:45:20 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Can anyone tell me who makes excellent, high quality, professional sound
effects libraries? I am wondering if there are any common libraries or
disc sets the animation industry uses to add sound effects to their
animations.
Any opinions would greatly be appreciated.
Thanks,
Jeff
KasunicJ@aol.com
Article: 10917
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave on Dual Processor Machine
Date: 31 Jan 1996 16:52:37 GMT
Organization: Entropy
Lines: 21
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In article <4e8fkg$5i6@fu.bekkoame.or.jp>, Ro Sato
<puppi@gem.bekkoame.or.jp> wrote:
> I am using DUAL 100mhz pentium machine [...] For most of the
> time rendering is about 1.2 to 1.5 times single machine.
>
Good clear response. It summarizes everything I've been hearing.
Unfortunately the P6 chips don't seem to fare much better than the P5
despite the hype about being better designed for SMP.
According to one review a multithreaded Photoshop filter was only
about 45% faster on a dual P6 machine than a single P6 machine.
Not too impressive considering it was a multithreaded app.
<<<<=======================================================================
Richard Norman norman@eisner.decus.org
AMIGA --- Amazing Multitasking Interactive Graphics & Animation
Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh
Inputs appreciated!
=======================================================================>>>>
Article: 10918
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: Wed, 31 Jan 1996 11:57:17 -0500
Organization: LumaQuest Productions, Dayton, OH
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Richard Norman wrote:
> Yes, the on-board controller is superior to even the PCI bus from what
> I'm hearing. That is why I'm still considering the Flyer as well.
> One downside to the on-board controllers is that tape backup may be
> slower or more difficult. Is the Perception fast and easy to backup?
>
Perception files, and the drive itself, are treated like any others. Except
you can ONLY have Perception files on that drive. They may be copied and
backed up in the normal manner, so your backup device would be attached to
the computer, not the Perception. Backing up is about as fast as it would be
from a system drive.
> >but how much does even a P133 cost vs. a PowerMac 9500?
>
> That's like comparing a Ford with a Porsche. A 9500 is not an absolute
> requirement. The point was it has a split PCI bus so you get a little
> more performance for AV with it. BTW, Targa 2000 also works in a PC.
> There are probably some split/multiple PCI PC's out there too.
>
I wasn't trying to compare them as computing devices, but simply as a place
for your chosen video card to live. With the Targa 2000, you need a
significantly more expensive computer like the 9500 simply to get the highest
possible transfer rate. That cost is completely negated with the PVR or
Flyer, while at the same time you get higher quality. With the Mac, even a
split bus means you are still routing data through the host system. Therefore
you need faster and more expensive drives to reach the same level of quality,
in addition to the more expensive computer itself.
> It also depends on what else (if anything) you want to do with
> your system besides AV work. If all you do is AV with the system,
> then the Flyer is probably better (no need to render transitions).
> If you have to do both your LW rendering and AV in the same machine,
> then the Perception/PC or Targa/PC is a better choice.
>
Even when I had a $30,000 DVE (Sony DFS-500), with all kinds of gorgeous page
curls and other nifty effects, most of the time I used cuts and dissolves.
It's amateurish to use every damn effect just because you can (I see this on
public access a lot). True, rendered effects take more time, but I'd much
prefer to render the few high-end transitions I need in a given production,
and avoid the Toaster grungies. BTW, I own three Toasters and have used them
for years, so I'm not just slamming them.
> What are you doing for audio? Does PVR still require a 3rd party
> audio card? One needs to add that cost in before comparing with
> the Targa or Flyer. I'm not knocking the Perception at all.
> Just trying to compare.
You need 3rd party card, and probably always will. The PVR simply isn't
designed to handle audio. But it will work with anything from a Soundblaster
on up. Even higher-end cards aren't that expensive, and DPS is supposed to be
releasing an 8-channel card of their own.
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 10919
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From: uberscott@aol.com (Uberscott)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More Newtek bashing
Date: 31 Jan 1996 11:54:42 -0500
Organization: America Online, Inc. (1-800-827-6364)
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>Sure, SGI software is expensive, but you get what you pay for! If I have
>a problem with Softimage or Prisms, within ONE HOUR I will have an
>intelligent, researched solution/workaround to the problem
For a software/hardware solution that costs as much as a house you better
get good support.
Article: 10920
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From: pancreas@parka.winternet.com (Andrew Starks)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: 31 Jan 96 18:51:07 GMT
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This is off the thread so I shouldn't even post it here but...
I AM ONE PISSED OFF PAR OWNER.... ok I only say that for effect....
What a great product!! The thing spits out decent video from an IDE
drive!! But it is absolutly crippled by it's shitty software!!
WRITE THE 32BIT DRIVERS FOR IT, MAKE IT WORK LIKE THE PERCEPTION, AND GET
IT OVER WITH. I realize that it won't do the jumping around the
perception can, but what if they just rewrote the thing so it worked like
it did on the amiga?
How many animators would still buy the par (which I'm possitive has paid
DPS handsomely) for say.... $800 new? What a great product, with a lot
of life left in it!
Why not revamp the software and make it even better?
--
Andrew Starks
pancreas@winternet.com
Article: 10921
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From: suraj@mozart.inet.co.th (Suraj Gulrajani)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toy Story
Date: 31 Jan 1996 17:48:20 +0700
Organization: Internet Thailand, Bangkok, Thailand.
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>> > I'm just curious, but does anyone know at what resolution they
>> > rendered the movie in?
>>
>> For those interested in the stats on Toy Story, you should read the
>> August 1995 issue of Computer Graphics World. It's in there.
>You can also pay $9 and search the article from Compuserve if you missed
>it. THat's where I got my copy. :?(
But I don't have Compu$erve here in Thailand.. Could you EMail me a
UUEncoded copy of the article?
thanks much!
Article: 10922
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From: vidjunk%cs.wmich.edu (jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 31 Jan 1996 20:07:32 GMT
Organization: an unorganized place
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: Render Times on a stock A4000:
: LW 3.5 4 segments : 4m 03s 100.0%
: LW 3.5 1 segment : 4m 12s 103.7%
: LW 4 4 segments : 4m 59s 123.0%
: LW 4 1 segment : 5m 05s 125.6%
: I don't claim this is representative, but in at least this case 4.0
: seems to be more like 25% slower than 3.5, not 250%.
I did my comparisons on my 2000 040/33 g-force and got rendertimes that
were about 200% slower. My original 230% slowdown was a frame that had a
low (8) AA threshold.. My scense have very little transparency.
I have confirmed that the 4000 slowsdown less thqn my 2000 but that does
me litle good as i don't have 4000's thanksx for taking the time to do
the comparisons
: For screen redraws I haven't timed anything yet, but I believe 4.0 to be
: much more than 25% slower.
: It'd be nice if it wasn't *any* slower though. I wonder if Stuart or
: Allen might know to what the difference can be attributed?
If anyone does, they do.
Joe Freeman the Video Junky
Article: 10923
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From: pilon@cs.utwente.nl (Sander Pilon)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Will LW work on a 486DX75 with 24 meg RAM ?
Date: 31 Jan 1996 21:55:28 GMT
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Alex Flood (alexcvm@anet-dfw.com) wrote:
: I'm considering setting up a LW station on my PC,I don't care if it's
: slow, just as long as it works. I'm still in training on LW, so I just
: need a system to learn on. also, how do you test render frames on a PC?
: since it doesen't have an NTSC output, do you have to have a PAR ? is
: there a cheaper alternative?? Thanks for any help. Alex Flood
I'm running it on a P133/32Mb ... and i am 'satisfied'.
I heard it is REAL slow on a DX2/16Mb ... i guess you are somewhere in between./It will work (W95 ?) ... but dont count on fast rendering.
Article: 10924
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 31 Jan 1996 15:26:09 -0700
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In-reply-to: vidjunk%cs.wmich.edu's message of 31 Jan 1996 20:07:32 GMT
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vidjunk%cs.wmich.edu (jim) wrote:
> were about 200% slower. My original 230% slowdown was a frame that had a
> low (8) AA threshold.. My scense have very little transparency.
That's a definate difference - my scene had no antialiasing turned on.
I had some transparency, and a whoppin' big image map (about 1600x1200x24)
but otherwise it was not very complex.
- steve
Article: 10925
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From: Ken Geary <ken.geary@ademco.com>
Subject: Chuckle for the day
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Got this from an associate in this crazy business:
-TOP 80 THINGS TO DO WHILE WORKING AT A COMPUTER ANIMATION
COMPANY-
================================================================
===
1. complain about what a fool your producer is
2. complain about how stupid your client is
3. toss around made-up words like "variance" and "mult bias" to
confuse
your producer and client; laugh about it behind their back
4. challenge coworkers to "Wrestle for Rendering Time"
5. complain about ILM
6. send your reel to ILM
7. complain about how little money you make
8. insist that "TD" stands for Top Dog
9. stop by company owner's office every morning, announce
"Employee 17
reporting for duty!"
10. wait
11. start renders on other peoples machines
12. play your favorite aiff file of Herve Villachez on other
people's
machines
13. shake your head, repeat "sounds like carpal tunnel to me".
14. hack your neighbor's .cshrc, deny it was you when you're
accused of
it
15. change your least favorite person's login icon to a picture
of Don
Knotts
16. constantly insist that cd stands for Carnal Desire.
17. insist that you worked on T2.
18. Taunt your mouse.
19. Call 7-eleven, insist they deliver.
20. slowly ramp down a co-workers gamma to black over the course
of the
day.
21. insist that business card be printed with job title "Digital
Stud"
22. write top 50 lists.
23. learn every line from every Monty Python movie, prove your
knowledge.
24. throw fruit.
25. mail nasty letters to the boss from through someone elses
account.
26. Carry around a suction cup gun so you go around shooting all
the
monitor screens.
27. Go to someone elses office, lean their phone receiver's ear
piece
against the screen until the colors are permanently shifted.
28. On the night before delivery, change the paths for the
texture
directories on someone elses' project.
29. Play Network Doom.
30. wait
31. repeatedly peer over cubicle wall, shriek "Peek-a-Boo!!!"
32. when boss brings around visitors to your area, hide under
desk and
make kitten noises.
33. shout "Eureka!!" every time you press the Enter key.
34. refuse to enter your machine in the render que for religious
reasons
35. bring candied apples to yearly review
36. leave tunafish sandwich in desk drawer, sniff suspiciously
at anyone
that stops by your desk
37. secretly replace office coffee brand with Folger's Crystals
38. "sacrifice" doughnut to "Voltar, 5 Headed god of Vertex
Shading"
39. leer at office receptionist, propose private session of
"motion
capture"
40. when watching tv or movies with co-workers, claim to have
done an
internship at that company. drop names.
41. claim to have written your own programming language, but it
was
stolen by that damn Bill Gates.
42. do Tai Chi while standing on top of desk
43. scooch around office rug to build up static electricity,
then demand
$5 or you'll zap the Reality Engine.
44. wear flowing black cape, only work at night
45. flip eyelids inside out, run down the hallway screaming "THE
GAMMA RAYS!!!
AAAAAAAAA!!!"
46. When ever someone asks you "how'd you do that?", answer
them, "I learned this
demonology from Doug Henning, master illusionist!"
47. be a devoted fan of "Babylon 5"
48. wait
49. drink Jolt and eat Skittles all day, act like "Cornholio"
50. before critique, replace animation reel with episode of
"Baywatch", see if they notice.
51. blare porno soundtrack music from your stereo, claim it's
"inspiring"
52. Create super heros with the qualities of your profession
called, "Mouse Ass and Gamma
Head"
53. Tell everyone you were in Toy Story, "I played the cowboy"
54. Program someone else's machine to say "I love you" every
time he clicks on the mouse.
55. Go around the office and "mark your territory".
56. wear scuba suit and carry frisbee around office, claim to be
"TRON", here to save the users.
57. Roll up your pants and roll down your socks. Say you're just
pretending, then walk in circles
repeatedly.
58. While in the bathroom, start singing that spider song. When
you get to "climbs up the water
spout", yell "Ooooowwwwwww! I think she just laid her eggs!"
59. When you know someone is standing behind you or looking at
you, start picking your nose
and sing "Some of these things are not like the other..." Then
suddenly turn their way
and show them that it's the truth.
60. squirt Krazy Glue on coworkers mouse, watch the zanyness
that ensues
61. watch "Showgirls" in the editing room, argue that it's for
reference
62. Every day at lunch, stand atop your desk and slowly ungilate
as you play "air guitar" to the
sounds of Enya and The Sound Track to Jurassic Park.
63. Have toilet paper dispenser installed in your office. Tell
people "It's in case of System
Failure"
64. Use your office as a garage to store your Gardening
Equipment
65. wait.
66. Rent Advertisment space on the front of your desk to Kraft.
Your desk would read, "...It's the
Cheesiest!"
67. Tell your producer that if he wants you to work faster, you
must be spanked.
68. Throw a dart at a world map and wherever the dart lands,
send e-mail to that country all day
trying to make "net" friends.
69. have blatantly re-touched photo on your desk of you and
Steven Spielberg baking cookies
together.
70. remove all your clothing, claim that you must be as one with
your SGI
71. hide video recording of project night before due date, force
producers to solve a series of
fiendish puzzles to find it
72. Make co-workers mouse ultra sensitive so the arrow on the
screen moves at supersonic
speed and not visible to the human eye.
73. wait.
74. use 3d digitizer to encode your butt. try to sneak this
model into all co-workers projects.
75. dress like Oliver Twist, ask boss for more coal
76. sit in bathroom stall and bellow "CORE DUMP!!!"
77. giggle whenever anybody says "Unix"
78. Sneak in to someones empty office, smear honey on the
telephone's receiver, go back to
your office and when the other person returns to his office,
call him and try to speak to him
about a serious topic like the environment or ask him if he's
seen your jar of honey.
79. Dream about that ever-elusive 79th thing to do.
80. one word: Lambada!
Article: 10926
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Shock Wave effect
Date: 31 Jan 1996 15:08:45 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 35
Message-ID: <4eospt$l0i@islandnet.com>
References: <4enbfh$gf1@newsbf02.news.aol.com>
NNTP-Posting-Host: island.islandnet.com
In a message dated 31 Jan 1996 04:06:57 djm2984712@aol.com writes:
D> Anyone have any tips on how to create the flaming shock wave effect like
D> the ones in Stargate or Star Trek 6?
D> Am thinking some kind of fractal noise transparency with a velocity on a
D> curved morph target from a straight strip, not unlike the Saturn rings
D> tutorial. What are some good surface settings to start with or work with?
"http://www.islandnet.com/~dretch/text/shockwaves.html
"" explodingwaves.html
"" explodingwaves2.html
"" explosions.html
Search engine at "http://www.islandnet.com/~dretch/lightwavetips.html
Christopher
ps. I just put a few dozen more tips online...
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 10927
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave flying duck?
Date: 31 Jan 1996 15:08:49 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 24
Message-ID: <4eosq1$l0n@islandnet.com>
References: <4dit9a$2i9@acmex.gatech.edu> <30FFBC90.5B7@got.net>
NNTP-Posting-Host: island.islandnet.com
In a message dated Fri, 19 Jan 1996 07: ace@got.net writes:
A> One of the Muybridge collections is of animals in motion. Might find a
A> flying duck in there. I've only got his human figure in motion book.
A> -Ace
My copy only has a Pigeon, Cockatoo, Ostrich and an Adjutant. Only the
Pigeon and Cockatoo are flying....
(That's "Horses and other Animals in Motion"
Christopher
ps. No rabbits ;-(...
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 10928
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From: tiger@netside.com (Mel Norris)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave PC 4.0 AVI Problems
Date: Thu, 01 Feb 1996 00:48:38 GMT
Organization: Resolution Imaging
Lines: 9
Message-ID: <4eogqe$un@nntp.netside.com>
References: <310C4D4B.7700@MTS.Net> <310CD7CE.52CA@panix.com> <4ej710$jta@darkstar.UCSC.EDU> <310E335D.2913@panix.com> <310E6816.7AA1@wane3.scri.fsu.edu> <310E96F0.52A6@panix.com>
NNTP-Posting-Host: anx132.netside.com
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Angelito So <lito@panix.com> wrote:
Same problem on a Dell 60Mhz Pentium, 16MB, and Win95... anyone out
there know how to fix this?
-Mel Norris
-Resolution Imagine
Article: 10929
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From: artartart@pinc.com (Slaven Radic)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toy Story
Date: Thu, 01 Feb 1996 01:07:54 GMT
Organization: Pacific InterConnect
Lines: 28
Message-ID: <4ep75n$18h@nntp.pinc.com>
References: <DKuuAF.B3p@cix.compulink.co.uk> <465.6604T1035T2230@mozart.inet.co.th>
NNTP-Posting-Host: pinc111.pinc.com
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suraj@mozart.inet.co.th (Suraj Gulrajani) wrote:
>>> > I'm just curious, but does anyone know at what resolution they
>>> > rendered the movie in?
>>>
>>> For those interested in the stats on Toy Story, you should read the
>>> August 1995 issue of Computer Graphics World. It's in there.
>>You can also pay $9 and search the article from Compuserve if you missed
>>it. THat's where I got my copy. :?(
>But I don't have Compu$erve here in Thailand.. Could you EMail me a
>UUEncoded copy of the article?
>thanks much!
I believe Compuserve has copyright on anything posted on their
systems which means that they don't like anyone even quoting stuff
posted there, even less sending whole articles (even though you may
not have access to their systems). That is one of the reasons I don't
use them too often....
Slaven.
____________________________________________________________________
ArtArtArt Directory -- listing of Canadian and International Artists
*** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
Article: 10930
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From: Edward Smith <smith@alphavideo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SCSI question...
Date: Wed, 31 Jan 1996 19:03:18 -0600
Organization: Alpha Video and Audio
Lines: 34
Message-ID: <31101156.41C6@alphavideo.com>
References: <4ep0ng$4nh@newsbf02.news.aol.com>
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Dahcoata wrote:
>
> I am looking for a SCSI controller for my pc. I want to send my lightwave
> images to a flyer by way of a syquest drive. Any suggestions on what SCSI
> controller to purchase??
>
> Thanks in advance
>
> Gary
To be honest, you probably would be happier if you purchased network
cards for both machines and set up ethernet between them. Unless you
need the Syquest drive for other things, or you already own the drive,
you would probably enjoy the network more.
For the Amiga, buy AmiTCP and an Ethernet Card (can't think of any
model numbers, maybe CEI 4065, or something)
For the PC, if you have Win95 or NT, you just need an Ethernet card
(get a PCI board if you can).
Make sure you get thinnet (coax) unless you want to buy a hub.
You should get transfer rates of 300 kb/s+, which is slower than SCSI,
but faster than copying, unloading the disc, moving the disc, loading
the disc, copying, and doing it over and over again.
--
Edward Smith
Systems Administrator
Alpha Video and Audio
http://www.alphavideo.com
Article: 10931
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From: dabear@scruznet.com (Dan)
Newsgroups: comp.graphics.apps.lightwave
Subject: HELP, How do I get Lightwave to recognize my dongle under win95??
Date: Thu, 01 Feb 1996 01:35:34 GMT
Organization: barney@rubble.stone.age
Lines: 6
Message-ID: <31101432.133049@momentum>
Reply-To: dabear@scruznet.com
NNTP-Posting-Host: 165.227.109.135
X-Newsreader: Forte Agent .99c/16.141
Help MUCH appreciated. Thanks,
Dan
--dabear@scruznet.com
Article: 10932
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Will LW work on a 486DX75 with 24 meg RAM ?
Date: 31 Jan 1996 16:43:02 -0700
Organization: Primenet Services for the Internet
Lines: 36
Sender: root@primenet.com
Message-ID: <wturber.850.0073D2EB@primenet.com>
References: <4elakd$dt5@news.anet-dfw.com>
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In article <4elakd$dt5@news.anet-dfw.com> Alex Flood <alexcvm@anet-dfw.com> writes:
>From: Alex Flood <alexcvm@anet-dfw.com>
>Subject: Will LW work on a 486DX75 with 24 meg RAM ?
>Date: 30 Jan 1996 14:40:13 GMT
>I'm considering setting up a LW station on my PC,I don't care if it's
>slow, just as long as it works. I'm still in training on LW, so I just
>need a system to learn on. also, how do you test render frames on a PC?
>since it doesen't have an NTSC output, do you have to have a PAR ? is
>there a cheaper alternative?? Thanks for any help. Alex Flood
Yes it will.
It would probably be worth the expense to upgrade to a DX4-120, Cyrix 5x86 100
or 120, or maybe even a P24 Overdrive.
You can create .avi files if you want to see animation. You can also look for
a freeware program called CMPEG and create MPEGs. The MPEGs run a bit
smoother.
You can render stills. It doesn't have to be animation after all.
A PAR or PVR is a great thing to have if you intend to animate.
Lastly, you will learn faster on a Pentium. It really does make a difference
getting feedback from tests faster. Consider getting some tapes by Stranahan
and others (seems the Stranahan brothers just announced a CD tutorial to be
released soon - that should be pretty good). These WILL speed up your
learning as well.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10933
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: 31 Jan 1996 20:15:01 -0700
Organization: Primenet Services for the Internet
Lines: 31
Sender: root@primenet.com
Message-ID: <wturber.854.01356C26@primenet.com>
References: <310BA822.2259@forensitech.com> <4ekdrp$ji@news.accessone.com>
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In article <4ekdrp$ji@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: Perception vs. Targa 2000
>Date: 30 Jan 1996 06:29:13 GMT
>> Robert Stites <robert@forensitech.com> writes:
>>
>> I would consider the poor support that DPS is giving to PAR owners.
> Y'know, when I fax/voice a problem to DPS, they usually call me
>back. I've had great support from them.
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
>** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
>** Don't make me force it down your throat.| "OK! Wind the frog!" **
I think the PVR cable is pretty rinky dink in its construction. Some of my
leads broke, and I don't think I abused the cable. I called DPS and explained
that I needed a replacement. They got one out in a couple of days - no
charge, no hassle.
I understand that there are a LOT of unhappy PC PAR folks out there though.
Primarily because DPS hasn't expanded their software support to different
operating systems as hoped, expected, promised? - I'm not sure which.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10934
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From: dahcoata@aol.com (Dahcoata)
Newsgroups: comp.graphics.apps.lightwave
Subject: SCSI question...
Date: 31 Jan 1996 19:15:44 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
Sender: root@newsbf02.news.aol.com
Message-ID: <4ep0ng$4nh@newsbf02.news.aol.com>
Reply-To: dahcoata@aol.com (Dahcoata)
NNTP-Posting-Host: newsbf02.mail.aol.com
I am looking for a SCSI controller for my pc. I want to send my lightwave
images to a flyer by way of a syquest drive. Any suggestions on what SCSI
controller to purchase??
Thanks in advance
Gary
Article: 10935
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From: Farzad <s944258@umslvma.umsl.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: ??????????"surfaces" question?????????
Date: 1 Feb 1996 03:42:46 GMT
Organization: UM-St.Louis
Lines: 19
Message-ID: <4epcrm$g46@news.umsl.edu>
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X-URL: news:comp.graphics.apps.lightwave
I'm working on a LW3.1- Amiga....we also have DPaint on that platform.
When I want to load an Image as a background image, I have no trouble
opening DPaint images and use them as Background Image...however, when I
want to open those images as SURFACE images....it wont do it...it says
"file not in right format" or something like that!
How can I use those images as surfaces? what should I do to 'convert'
them to the right fomat so I could load those images as surfaces?
Thank you very much for your help :)
-Farzad
http://www.umsl.edu/studentlife/umsltv
Article: 10936
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From: dale@PROBLEM_WITH_INEWS_GATEWAY_FILE (Dave Dale)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: 2000 Toaster System
Date: 1 Feb 1996 00:34:00 GMT
Organization: Hewlett-Packard Fort Collins Site
Lines: 39
Message-ID: <4ep1po$ptm@fcnews.fc.hp.com>
NNTP-Posting-Host: hpccqd.fc.hp.com
X-Newsreader: TIN [version 1.2 PL2]
My son is selling an A2000 toaster system. It's got:
2 megs chip RAM (1 meg of which is MEGACHIP),
a Microbotics 8-up RAM card with 4 megs installed,
a GVP G-force 030 40 MHz SCSI card with 12 megs of 32 bit RAM,
40 meg quantum hard drive,
100 meg quantum hard drive,
1084S Monitor,
Packard Bell VG Monitor (no audio, the same size as the 1084S)
Flicker Free Video II,
2 3.5" floppy drives,
Video Toaster 2000 with manual and lifetime warranty,
AMIGA 2000 manuals & related literature,
All cables for included equipment.
The following software is also loaded:
Imagine 3.0,
Lightwave 3.5,
Imagine FX,
Morph Plus,
Pixel Pro,
Ad Pro,
Vista Pro,
Deluxe Paint,
Cinamorph,
Desktop Magic,
Brilliance,
Pro Control,
Scala,
Page Stream,
Pro Calc,
GVP Software.
He is selling these as a system only. Reply if interested.
Dave Dale
dale@fc.hp.com
home (970)-223-4103
Article: 10937
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Lightwave File Formats
Date: 31 Jan 1996 21:14:01 -0700
Organization: Primenet Services for the Internet
Lines: 21
Sender: root@primenet.com
Message-ID: <wturber.855.016B4CF9@primenet.com>
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In article <4ejli6$olj@newsbf02.news.aol.com> virtualbri@aol.com (VirtualBri) writes:
>From: virtualbri@aol.com (VirtualBri)
>Subject: Re: PC Lightwave File Formats
>Date: 29 Jan 1996 18:34:30 -0500
>JPG, TIFF, IFF, PICT, Targa, but no GIF, most likely because they would
>have to pay Compu$erve or whomever claims to own the format.
>All the normal formats you would need to have, several weird ones you may
>need on occassion, and more and more, as plug-in's become available.
>--Brian
>http://members.aol.com/virtualbri/
>http://members.aol.com/equinoxii/
Or it could be because GIF is an 8bit format.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10938
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From: Per Swantesson <epkpesw@ryepk.ericsson.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: Posting to mr. Bjorn Persson
Date: 1 Feb 1996 10:24:45 GMT
Organization: Ericsson Software Technology AB
Lines: 8
Message-ID: <4eq4dd$9k7@erinews.ericsson.se>
NNTP-Posting-Host: rypc45.ericsson.se
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I got a nice mail from you but your reply address was not correct
and I could not get through. Please send me your full email address.
3d-regards,
Per Swantesson
Article: 10939
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From: Job Hanssen <hanssen@bart.nl>
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.amiga.applications
Subject: Sequence Compositing using ADPro + Fred
Date: 1 Feb 1996 11:14:24 GMT
Organization: Job Dimensional Computing
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Xref: zippy.cais.net comp.sys.amiga.graphics:45275 comp.graphics.apps.lightwave:10939 comp.sys.amiga.applications:47919
I'm having a bitch of a time trying to get a captured piece of
video composited with a logo animation done in Lightwave,
using alphachanneling in ADPro/Fred.
What I have is:
- a sequence of captured video (captured using the Personal
Animation Recorder, then saved as 24 bits iff's);
- a sequence of a flying logo done in Lightwave, also saved as
24 bits iff's;
- a sequence of the alpha channel, generated by Lightwave, for
the flying logo sequence.
Now I want to do an overlay of the second sequence on the
first sequence, using the alpha's from the third sequence.
Manually this goes allright, using the compositing feature of
ADPro, but to do this for 250 images I'd have to be insane.
Therefore, I tried to achieve this using Fred. I set up the
three different sequence files, saved them as .seq's, then
started up AnimOps/Compositor.
As sequence 1 of 2 I defined the video sequence, using
'transparent color' settings R:-1, G:0, B:0 and the 'mix from'
settings 0,0. I set the inframe, duration, skip and offset
correctly.
As sequence 2 of 2 I defined the logo sequence, using the
alphaLogo sequence as the alpha channel to be used. Doing this
resulted in the 'transparent color' and the 'mix from' fields
getting ghosted. Here also inframe, duration, skip and offset
as they should be.
As loaders I selected universal for both.
I set up the results panel as usual, just setting the output
sequence and the image root name. Also here the correct number
of total frames, skip frames and process frames.
Now I thought everything would go alright, but to my surprise,
the only thing that happened was that AdPRo loaded an image
from the video sequence and then saved it under a new name.
I experimented with the 'mix from' settings, but this had no
possitive effect.
Someone please help, I'm going nuts...
Thanx,
Job Hanssen - hanssen@bart.nl
Article: 10940
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From: Sam <Samuel.Marshall@durham.ac.uk>
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
Subject: Re: 256 colour WIN3 icons - how to create ???
Date: Thu, 1 Feb 1996 11:37:54 +0000
Organization: University of Durham, Durham, UK.
Lines: 14
Message-ID: <Pine.SOL.3.91-941213.960201113650.7882D-100000@altair.dur.ac.uk>
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Xref: zippy.cais.net comp.graphics.algorithms:26908 comp.graphics.animation:30287 comp.graphics.api.inventor:946 comp.graphics.api.opengl:2862 comp.graphics.apps.alias:990 comp.graphics.apps.lightwave:10940 comp.graphics.apps.photoshop:7930 comp.graphics.
I don't think you can, as far as I know icons are limited to 16 colours.
(Possibly you can have 24-bit as well, but I don't think you can get 256
colour)
Correct me if I'm wrong, but all the icon editors I've ever used
supported only 16 colours.
Sam
>> homepage * http://www.dur.ac.uk/~d405ua/ * fiction, art, links and...
>> s0ftware f0rge programs * entertainment : MIDI utilities * Win 3.1/95
>> latest feature * SysEx Solution store/librarian/editor! * req. Win 95
Article: 10941
Newsgroups: comp.graphics.apps.lightwave
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From: Björn Persson <bjorn@193.13.15.100>
Subject: Re: Creating seamless textures
Message-ID: <3110C07D.79B@193.13.15.100>
Date: Thu, 01 Feb 1996 14:30:37 +0100
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jeric@accessone.com wrote:
>
> > vivid@terraport.net (The Vivid Group) writes:
>
> > I have been using a method of making seamless textures in order to create
> > what I call "Flintstones" backgrounds for our Mandala VR Systems <SNIP!>
>
> > Basically, what you want is to ensure that the image edges are matched one
> > to the other so that they don't form an obvious discontinuity when tiled.
> > So, what you do is load your image into ADPro, and use the "Roll" operator
> > to move the discontinuous junction into the middle of the frame;
>
> OK: for you PC people out there, use Photoshop, and use the
> menu choice: FILTER/OTHER/OFFSET. Same deal as AdPro.
>
Another tip for all PC users is to use Fractal Designs Painter 3.x and it's pattern
funktion which will "wrap" all brush movements.
Good Luck!
Article: 10942
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: WAVEFILTER.... Med AA for Low AA price..
Message-ID: <DM3ArA.4G8@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4eiidv$edb@news-f.iadfw.net>
Date: Thu, 1 Feb 1996 09:09:10 GMT
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> >> What is the Wave filter??
>
> it does filtering and depth of field blurring, which are real nice,
> but most people will be getting it for the quick anti-aliasing it
> does.
> 'biased weighted average pixel intropolation'..
> in plain language, it makes a low AA image into a medium AA,
> and a medium into a high AA.
>
> 'unlimited potential' is the company, they have a web page.
And the URL would be???
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10943
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: UK Lightwavers
Message-ID: <DM3CDz.A01@cix.compulink.co.uk>
Organization: Compulink Information eXchange
Date: Thu, 1 Feb 1996 09:44:23 GMT
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Can any UK Lightwave users send me an email as I'm trying to get a
picture of how many of us there are out here.
Thanks.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10944
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Premiere Vs Premiere LE
Message-ID: <DM3CE1.A0p@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <310E53A6.6D36@polaris.net>
Date: Thu, 1 Feb 1996 09:44:25 GMT
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> can anybody tell me the difference between the Full version or Premiere
> and the LE version. Thanks in advance.
> Marco Sederquist
> marco@polaris.net
For a start, the full version does moving filters, ie. they change over
time. Can't think of anything else right now. Anyone else?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10945
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: 4.0 Colors
Date: Thu, 01 Feb 1996 09:01:53 -0500
Organization: Juris Corporation
Lines: 11
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This may seem like a really simple question, but how do you activate the
color option in Layout? I've seen the pictures showing the objects,
lights and camera in different colors in the layout screen, but I can't
find any reference as to how to do it in either of the books, or any
buttons in Layout that allow you to do this.
Anyone have any hints?
TIA,
TL
Article: 10946
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From: cory@izzy.net (Cory Arnold)
Newsgroups: comp.graphics.apps.lightwave
Subject: ?can you model characters?
Date: Thu, 01 Feb 1996 13:28:37 GMT
Organization: HorizonFilm&Graphics
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are you available to help model 1-3 actors for a cartoon pilot?
some compensation is available.
i can send you front and side templates.
e-mail me if interested
best wishes
--
Cory Arnold, Horizon Film & Graphics
http://www.izzy.net/~cory
Article: 10947
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From: ad914@ccn.cs.dal.ca (Ken Mayfield)
Newsgroups: comp.graphics.apps.lightwave
Subject: New Home Page
Date: 1 Feb 1996 13:14:02 GMT
Organization: Chebucto Community Net
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Please feel free to take a look and comment. Contains drawings,
photos, paintings on computer, and some Lightwave renderings.
<LI><a href="http://www.ccn.cs.dal.ca/~ad914/Profile.html">Ken Mayfield</a>
email ad914@cfn.cs.dal.ca
TIA,
Ken Mayfield
--
Article: 10948
Newsgroups: comp.graphics.apps.lightwave
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From: Björn Persson <bjorn@193.13.15.100>
Subject: LW Enhancements channel?
Message-ID: <3110D66A.6A6E@193.13.15.100>
Date: Thu, 01 Feb 1996 16:04:10 +0100
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Is there some official cannel to get enhancement requests to Newtek?
Would it possible to make some (un)official list of requested changes to lightwave where anyone
could post their requests, and others could vote for or against it? Any tips or opinions about
this idea is welcome.
Newtek maby can put something like this on their Web site?
This i belive would be of great help to Newtek.
A suggested template is:
<Subject> : As a headline
<Reqesting person> : Name of requesting person/organisation
<Date> : The date of the original request
<File & version> : Modeler,LW,SN and platform and version/rev.
<Short introduction> : For easy browsing of the requests.
<Complete description of request> : A thorogh desc. of changes wanted.
<Motivation of the request> : Why the req. is needed
<Voted for> : How many voted for this change
<Voted against> : How many voted against
<Newteks comment> : NTs comments and if approved or denied request
<public comments on the request> : or links to comments on the req.
Anyone knows anything like this or is interested in organizeing it?
Björn Persson
Lightwave user
Article: 10949
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From: Lance Gray <empire@airmail.net>
Newsgroups: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Subject: Flyer 4.1
Date: Thu, 01 Feb 1996 09:44:35 -0800
Organization: customer of Internet America
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Xref: zippy.cais.net rec.video.desktop:15320 rec.video.production:37028 comp.graphics.apps.lightwave:10949
Picked up (2) 9 gigs to extend my Flyer system to 25
GIGs....while I was at the dealers got to install 4.1 Flyer
softwave---have yet to try it out, but it looks pretty cool.
Best( of many features) is being able to select an EFFECT and the
flyer will play-from that point, but it will play 3 seconds of the
previous clip to let you see how it integrates...without having to watch
a 5 minute clip just to see how the effect looks between 2 shots.
I'll keep ya'll posted, as I'll be playing around on it TODAY!!
Cheers!
-Lance <><
empire@airmail.net
Article: 10950
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From: pancreas@subzero.winternet.com (Andrew Starks)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Will LW work on a 486DX75 with 24 meg RAM ?
Date: 1 Feb 96 15:18:40 GMT
Organization: StarNet Communications, Inc
Lines: 16
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Yes you can run absolutly just fine no problem on a DX 75.
Remember, many are still on an Amiga 4000 /040 and you don't here them
complaining (and most are at 16 megs of ram!). So your computer will be
just fine to do almost anything you want. Don't worry about speed. If
your doing it to make money... YOU WILL (if you get clients)! If you get
too busy 'cause you've got too many clients... then worry about the speed.
I think people over buy, or over state what is actually needed to run LW
on a PC.
However... I am 2 days late now on my project.... :(
--
Andrew Starks
pancreas@winternet.com
Article: 10951
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From: edreams@mindspring.com (edreams)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mac Syquest question
Date: 1 Feb 1996 16:17:29 GMT
Organization: MindSpring Enterprises
Lines: 17
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>In article <frank.40.0007B92F@netdoor.com>, frank@netdoor.com (Frank D.
>Cocke) wrote:
>I believe I replied to you before on this.. IT CAN. Don't listen to
>anyone that doesn't use a Mac on this question.. they'll deny it because
>they don't believe it could be that easy to just pop in other media
>formatted by other systems.
>And PC Exchange is part of the system software! Imagine that! Listen to
>your dealer.
What about listening to someone who uses the Amiga? I've been doing that on
both PC and Mac disks/hard drives for a few years. 'tis a shame the PC can't
do this yet.
Scott
Article: 10952
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Enhancements channel?
Date: Thu, 01 Feb 1996 15:47:01 GMT
Organization: NewTek
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Björn Persson <bjorn@193.13.15.100> wrote:
>Is there some official cannel to get enhancement requests to Newtek?
The address for feature requests is:
LWFeatures@NewTek.com
I read these on a regular basis (every day!). If you are interested
in discussion, this group seems to be best place for it. Just be sure
to send a duplicate to the above address. The information at this
address is available to Allen, Stuart and our other programmers at all
times.
<snip>
>Björn Persson
>Lightwave user
Jason Linhart
LightWave Group
NewTek, Inc.
Article: 10953
Newsgroups: comp.graphics.apps.lightwave
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From: Des McPherson <mcpherson@sirius.chinalake.navy.mil>
Subject: Re: Shock Wave effect
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It cannot be done in LightWave only Wavefront.
No actually, I will send you the LW Pro issue that had a section on how
to do it out of the goodness of my heart.
Des
ps tell mom hi...
Article: 10954
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From: Animation Factory
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Will LW work on a 486DX75 with 24 meg RAM ?
Date: Thu, 01 Feb 1996 16:58:02 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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Alex Flood <alexcvm@anet-dfw.com> wrote:
>I'm considering setting up a LW station on my PC,I don't care if it's
>slow, just as long as it works. I'm still in training on LW, so I just
>need a system to learn on. also, how do you test render frames on a PC?
>since it doesen't have an NTSC output, do you have to have a PAR ? is
>there a cheaper alternative?? Thanks for any help. Alex Flood
It will work,If you read your Manual it will tell you how to render a
frame. beings you don't have a Par you can view the frame in
Photoshop. Btw buy a Par when you get the Money.
Animation Factory
^^^^^^^^^^^^^^
Article: 10955
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From: kenwshmt@airmail.net (ken Schmitt)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WAVEFILTER.... Med AA for Low AA price..
Date: Thu, 01 Feb 1996 16:46:29 GMT
Organization: customer of Internet America
Lines: 3
Message-ID: <3110dda2.2504735@news.airmail.net>
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http://www.teleport.com/~memex/
just follow the link.. it was posted here once
Article: 10956
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From: kenwshmt@airmail.net (ken Schmitt)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MPEG HIIP?
Date: Thu, 01 Feb 1996 16:46:30 GMT
Organization: customer of Internet America
Lines: 4
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>How much is Pixelshrink? You didn't say...
looks like $300.... from the web page.
Article: 10957
Newsgroups: comp.graphics.apps.lightwave
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From: Joshua Boyd <boyd@zansiii.millersv.edu>
Subject: Re: WindowsNT lightwave and REXX scripts
Message-ID: <311120CC.5467@zansiii.millersv.edu>
Date: Thu, 01 Feb 1996 12:21:32 -0800
Organization: Cat Productions
X-Mailer: Mozilla 2.0b5 (Win16; I)
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Alison Kraskey wrote:
>
> Has anyone used REXX scripts in the NT version of LightWave?
> I can't seem to get REXX up and running on my PC. Does anyone
> know anything about installing REXX from the WindowsNT Resource
> Kit on CD rom? The instructions don't seem to work... I would
> like to (at least) test the REXX scripts or if barring that,
> then at the VERY least see if LightWave indeed has a REXX port
> under NT.
> I would have assumed that Newtek would have done away with the rexx ports
for the NT version and instead added OLE2 and DDE ports in being
consistant with the operatin system.
--
This is a test of the emergency tagline service.
In the event of an actual emergency this tagline would be funny.
Joshua Boyd
Copyright (C) 1996 Cat Productions
http://zansiii.millersv.edu/~boyd/main.htm
mailto:boyd@zansiii.millersv.edu
Article: 10958
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From: Animation Factory
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ??????????"surfaces" question?????????
Date: Thu, 01 Feb 1996 16:52:05 GMT
Organization: Voicenet - Internet Access - (215)674-9290
Lines: 26
Message-ID: <4eqr51$5o8@news.voicenet.com>
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Farzad <s944258@umslvma.umsl.edu> wrote:
>I'm working on a LW3.1- Amiga....we also have DPaint on that platform.
>When I want to load an Image as a background image, I have no trouble
>opening DPaint images and use them as Background Image...however, when I
>want to open those images as SURFACE images....it wont do it...it says
>"file not in right format" or something like that!
>How can I use those images as surfaces? what should I do to 'convert'
>them to the right fomat so I could load those images as surfaces?
You load the IFF image under the Image Panel,Then you click on the "T"
next to the Surface Color Panel,then use Planar,Spherical etc. and of
course choose your image.
Hope this is of some help.
Animation Factory East
^^^^^^^^^^^^^^^^^^
Article: 10959
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From: Kregh@Melita.com (Kreg Harrison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lock&Key?
Date: Thu, 01 Feb 96 13:06:21 EST
Organization: Melita International
Lines: 4
Message-ID: <4eqvdo$37u@melita.melita.com>
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WOW - amazing.. I thought I had the monopoly on the KREG spelling...
there's another one lose in the world... eeeekk! can the world take it?
Article: 10960
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From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.misc,comp.graphics.apps.lightwave,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing
Subject: My Online gallery
Date: Thu, 01 Feb 1996 13:30:43 -0500
Organization: Florida State University
Lines: 15
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Xref: zippy.cais.net comp.graphics.animation:30299 comp.graphics.misc:5859 comp.graphics.apps.lightwave:10960 comp.graphics.rendering.misc:1403 comp.graphics.rendering.raytracing:5792
I am proud to announce my online gallery of Lightwave-created
images:
http://www-wane-leon.scri.fsu.edu/~prems/graphics.html
There is also a VRML version of the gallery linked off of
my home page (URL below).
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prems@wane-leon-mail.scri.fsu.edu
Home Page: http://www-wane.scri.fsu.edu/~prems
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen your Graptolites today?"
Article: 10961
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From: hileman@pdg.sdi.agate.net (John Hileman)
Newsgroups: comp.graphics.apps.lightwave
Subject: allan hastings e-mail
Date: 1 Feb 1996 18:07:30 GMT
Organization: PDG
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Does anyone have allan hastings e-mail address? Thank you
Article: 10962
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: That "video scanline" look - how to?
Date: Thu, 01 Feb 1996 14:41:28 -0500
Organization: LumaQuest Productions, Dayton, OH
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Leuey wrote:
>
> O.k., here's what I'm trying to do.
>
> In a current project i'm working on, there is a "screen" polygon
> which has an image seq (actually another anim. I did) mapped onto it. The
> effect I'm looking for is to get the Image seq. to look like it has those
> "t.v. scanlines", you know - like when you videotape a tv screen.
I did this by creating a texture map exactly two pixels tall. The top pixel
was white, and the bottom one medium or light grey. I luminosity-mapped this
onto the monitor's screen and played with the size until the alternating lines
were just right. The image sequence in question was then used with no
modifications at all. You could probably get the same effect with the Grid
texture, but I sometimes find it annoying to fool around with.
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 10963
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sequence Compositing using ADPro + Fred
Date: Thu, 01 Feb 1996 14:31:49 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 22
Message-ID: <31111525.24D1@erinet.com>
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> I'm having a bitch of a time trying to get a captured piece of
> video composited with a logo animation done in Lightwave,
> using alphachanneling in ADPro/Fred.
>
> Job Hanssen - hanssen@bart.nl
--
I tried using Fred a couple of times, and hated it. Seemed way too
overcomplicated (I'm sure there are people who love it). I use Lightwave
to do nearly all my compositing. It's trivially easy. Just load all
three image sequences (entering only the name, with no numbers). Make
the captured video the background sequence, your animation the
foreground sequence, and the alpha anim . . . well, it seems redundant
to say "make it yor alpha sequence," but that's what you do. Now let 'er
rip!
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 10964
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From: John Moores <jmoores@inforamp.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Premiere Vs Premiere LE
Date: 1 Feb 1996 20:46:27 GMT
Organization: InfoRamp
Lines: 8
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To: marco@polaris.net
I was using LE for a while but then I decided to upgrade, and
it was worth it. One great feature is the ability to convert
an AVI file into sequential targa tiff of bmp frames. You can
then use this as a BG Image Sequence or reflection map etc.
Plus 99 audio and video tracks. There's more, but you get the
idea.
Article: 10965
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SCSI question...
Date: 01 Feb 1996 08:10:05 -0700
Organization: HP Fort Collins Site
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In-reply-to: dahcoata@aol.com's message of 31 Jan 1996 19:15:44 -0500
X-Newsreader: Gnus v5.0.9
dahcoata@aol.com (Dahcoata) wrote:
> I am looking for a SCSI controller for my pc. I want to send my lightwave
I'm looking for a power supply for my machine. The machine is going to
be running Lightwave. Any suggestions for a good power supply to use?
I think I'd like at least 250 watts.
- steve
Article: 10966
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From: John Moores <jmoores@inforamp.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 4.0 Colors
Date: 1 Feb 1996 20:38:33 GMT
Organization: InfoRamp
Lines: 6
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To: juris@oo.com
In the scene panel;
Goto the list of objects lights etc,
There is a dot, then a square, then the name of the object.
Clicking on the dot will change the colors.
Article: 10967
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From: Guustaaf Damave <guustaaf@accessone.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Pentium Pro for Lightwave
Date: Thu, 01 Feb 1996 13:50:18 -0800
Organization: UFP
Lines: 17
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Is anyone using lightwave on a pentium pro system yet?
Does anyone have any suggestions what to look for when buying a pentium
pro system for lightwave?
What brand motherboard would be recommended?
Please post if you have anything useful to say about this.
Thanks!
--
Guustaaf Damave
Unified Field Productions
http://www.wwmagic.com
phone: 360 458 8855
fax: 360 458 1757
Article: 10968
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
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From: nandofer@netcom11.netcom.com (Fernando Benitez)
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
In-Reply-To: tkrego@norden1.com's message of Thu, 01 Feb 1996 06:32:08 GMT
Message-ID: <NANDOFER.96Feb1130957@netcom11.netcom.com>
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<4ec4dl$5c1@nnrp1.news.primenet.com> <4eko5l$7fo@its.hooked.net>
<31105b2a.18313664@news.alt.net>
Date: Thu, 1 Feb 1996 21:09:57 GMT
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In article <31105b2a.18313664@news.alt.net> tkrego@norden1.com (Tim Krego) writes:
>
>On Tue, 30 Jan 1996 09:18:14 GMT, lunacie@hooked.net (John Tissavary
>| Luna Cie, Inc) wrote:
>>Steph Greenberg <steph@primenet.com> wrote:
>>>They used motion capture, which gives it that human quality. Now if it were
>>>hand animated like that, it *would* be something of an accomplishment.
>
>>Is this a joke?
>>
>>What difference does it make how they did it? Was it good? Did the
>>audience like it? I don't think it really matters if they did by
>>wiring electrodes to excrement - the point is how it plays. The
>>people who watch it decide, not the "industry".
>
>It wasn't a joke. I think most computer animators that have tried
>charatcter animation know how difficult it is to get realistic
>movement without motion capture. I'm not saying motion capture
>shouldn't be used as a tool. It's just that I'm less impressed than
>if someone tried to duplicate nature inside of the computer.
what is so impresive about duplicating nature?...seemes like a waste of
time to me and an excuse for people with no creativity. nature is right
there, so why not just use it and save your time to do things that
you can't just get any other way? thats the advantage of CG. if you
want a picture of a tree buy a camera, not a modeling software.
i think most animators know how difficult it is to get realistic movement
WITH motion capture and can apreciate the extra effort that went
into _the boxer_ to get its look.
[ fernando ]
Netcom | Cinesite
nandofer@netcom.com fernando@cinesite.com
/.
Article: 10969
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From: artartart@pinc.com (Slaven Radic)
Newsgroups: comp.graphics.apps.lightwave
Subject: Polygons reflecting improperly on a spherical surface
Date: Thu, 01 Feb 1996 21:31:28 GMT
Organization: Pacific InterConnect
Lines: 29
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I am working on a terrain that has a transparent,
reflective dome over it (facing inside).The terrain
has a crust bump map, image specular map,
fractal diffuse map and an image mapped as a
surface colour, with smoothing turned on.
All of these objects have polygons facing inside
(where the camera is) and this is what happens:
when I render the ground (terrain) looks fine but
it's reflection in the dome above it looks fragmented,
ie. polygons don't meet on the edges anymore, but
you see cracks.
I first modeled terrain with a plane split into 50x50
grid that I modeled with magnet tool. When that
didn't work out I used a similar grid, loaded it into
Layout and used displacement mapping hills and
valleys but the same problem occured. Does anyone
know what I'm doing wrong (manual was no help)?
Thanks,
Slaven.
____________________________________________________________________
ArtArtArt Directory -- listing of Canadian and International Artists
*** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
Article: 10970
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From: davidh1734@aol.com (DavidH1734)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: The LightWave Plug-in Master List
Date: 1 Feb 1996 16:34:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
PowerMacros for the PC will be out second quarter '96 at the latest.
We're adding "new" plugins to the package almost weekly. We'll post a
message to this group when we decide which plugins to include in the first
PC PowerMacros package. By the way, all of the original PowerMacros will
be ported to the PC.
In addition, I think Fletch has already mentioned the "Expressions"
plugin as one of the "new" plugins. There are an additional 20 or so
plugins still under consideration to be ported. Beta testers should
receive their copies in about a month or so. We're very thankful to
everyone offering their beta test services.
We'll be using the same beta crew as last time so if you didn't beta test
last time you probably won't this time either.
We will be offering special upgrade cross platform deals to all registered
owners of the original PowerMacros package. If you haven't registered yet
now would be a good time. We appreciate your support!
Dave
CineGraphics
Article: 10971
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: 4.0 Colors
Date: Thu, 01 Feb 1996 16:25:55 -0500
Organization: Juris Corporation
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Thanks, I got e-mail about the colors. No more mail, please.
Article: 10972
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Creating seamless textures
Message-ID: <DM492z.F59@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4ephnn$1ru@news.accessone.com>
Date: Thu, 1 Feb 1996 21:30:35 GMT
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> > vivid@terraport.net (The Vivid Group) writes:
>
> > I have been using a method of making seamless textures in order to
> > create
> > what I call "Flintstones" backgrounds for our Mandala VR Systems
> > <SNIP!>
>
> > Basically, what you want is to ensure that the image edges are
> > matched one
> > to the other so that they don't form an obvious discontinuity when
> > tiled. So, what you do is load your image into ADPro, and use the
> > "Roll" operator
> > to move the discontinuous junction into the middle of the frame;
>
> OK: for you PC people out there, use Photoshop, and use the
> menu choice: FILTER/OTHER/OFFSET. Same deal as AdPro.
There is also a Kai's Power Tools device called Seamless Welder.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 10973
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Field problem
Date: 1 Feb 1996 17:00:01 -0700
Organization: Primenet Services for the Internet
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In article <4epp0u$er@darkstar.UCSC.EDU> adamchry@cats.ucsc.edu (Adam Ives Chrystie) writes:
>From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
>Subject: Re: Star Field problem
>Date: 1 Feb 1996 07:10:22 GMT
>If I remember correctlt, the star field object that comes with lightwave
>is made of single point polygons..therefore all stars will be the same
>size..try this..load the starfield and clone it..selelct the second clone
>and go to objects menu (this is all in layout)..selelct particle size on
>the bottom of the screen..and make the particles..uhhhmm medium size..
>okay..now use differrent fractal color patters on each object..and use a
>diffuse patter too!!!..hopew this helps..also during your animation you
>should use motion or particle blur!!! this adds to the render time..so do
>it on your final test renders..it is best to view a clip animation to see
>the results...have funnnn
>Adam Chrystie
>University Of California at Santa Cruz
Agreed on all above. Also, you will notice that a lot of space shots have a
"nebula" cloud hangin' around. Of course that doesn't make a lot of sense
from a realism standpoint, but it can really add depth and color to a "flat"
scene.
A few well place lights with small flares (anamorphic flares look a bit
like distant galaxies) can help as well. They also give some apparent depth.
We just did an animation where we placed one of these "stars" behind a
"cloud" in our transparent "nebula" (rectangular poly with nebula image mapped
to it for color and transparency). It looked pretty nice.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10974
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: 1 Feb 1996 17:37:01 -0700
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In article <NANDOFER.96Feb1130957@netcom11.netcom.com> nandofer@netcom11.netcom.com (Fernando Benitez) writes:
[snip]
>what is so impresive about duplicating nature?...seemes like a waste of
>time to me and an excuse for people with no creativity. nature is right
>there, so why not just use it and save your time to do things that
>you can't just get any other way? thats the advantage of CG. if you
>want a picture of a tree buy a camera, not a modeling software.
It all depends on what you want to end up with. Perhaps there is a shot that
is very expensive or maybe even impossible to do with a camera. Maybe
excellent duplication of reality can eliminate or reduce the number of
"stunts" that must be filmed. While there are no longer any real dinosaurs,
the study of how to make something look "real" made Jurasic Park (sp?)
possible.
Duplicating nature with CG tools can be a very creative process. I think you
have oversimplified the issue.
>i think most animators know how difficult it is to get realistic movement
>WITH motion capture and can apreciate the extra effort that went
>into _the boxer_ to get its look.
> [ fernando ]
> Netcom | Cinesite
> nandofer@netcom.com fernando@cinesite.com
>/.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10975
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WAVEFILTER.... Med AA for Low AA price..
Date: Thu, 01 Feb 1996 17:49:29 -0500
Organization: Netcom
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X-NETCOM-Date: Thu Feb 01 2:51:46 PM PST 1996
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jeric@accessone.com wrote:
>
> > Elfwork wrote:
> >
> > > I didn't really try out the AA features, but the DOF feature is a _huge_
> > > time saver!
> > > (And the author claims to have made the DOF blur even better than shown in
> > > the review!)
> > >
> > > Erik Flom - ELF Works 3D Construction Co.
>
> Do they use the Z-buffer info to do this?
>
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
Yes
Elliot Bain
Article: 10976
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From: egreen2@aristotle.helios.nd.edu (Nemickol)
Newsgroups: comp.graphics.apps.lightwave
Subject: Polyform: works how well?
Date: 2 Feb 1996 05:47:32 GMT
Organization: University of Notre Dame
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I've read a little bit on Polyform,
and was really impressed with what the
ad said about it, really to the point
of skepticism..
So, before I lay out $280+ on it,
could someone give me some feedback
on how it works for them, and perhaps
just more on *how* it works?
I'm hoping to use it to generate
vehicles I've designed on paper,
maybe save on some modeling labor..
Thanks!
-Nemickol-
^
/ \s
Social Entropy Corporation
"You don't have any rights. You're a Blank." -The Prosecution
Article: 10977
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From: hani <hani@primenet.com>
Newsgroups: comp.sys.mac.graphics,alt.corel.graphics,alt.3d.studio,comp.graphics.apps.lightwave,alt.design.graphics,comp.sys.sgi.graphics,comp.graphics.visualization,comp.graphics.rendering.raytracing,comp.graphics.rendering.misc
Subject: Re: ATTENTION COMPUTER GRAPHIC ARTISTS & PHOTOGRAPHERS
Date: 1 Feb 1996 22:53:01 -0700
Organization: hani
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> Then, see for yourself what type of artwork and photography we are seeking
> for our magazine.
> The exposure you will receive for your artwork will be tremendous!
Ever consider hiring competent designers? How sad...
-h
Article: 10978
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From: "Daniel \"@yatollan\" Pero" <daniel.pero@mailbox.swipnet.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: MY HOMIE!!
Date: Fri, 02 Feb 1996 06:55:00 +0100
Organization: Tech Design Prod.
Lines: 6
Message-ID: <3111A734.2969@mailbox.swipnet.se>
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there´s a new adress please check it out!!!1
--
Daniel "@yatollan" Pero
Work: http://www.algonet.se/~emanon/
Home Page: http://ourworld.compuserve.com/homepages/Daniel_Pero/
:-)
Article: 10979
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From: harlock@shellx.best.com (Mike Harlock)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: That "video scanline" look - how to?
Date: 1 Feb 1996 14:57:10 -0800
Organization: The Space Vessel Arcadia
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In article <31111768.1AAC@erinet.com>, Andrew Hofman <andyh@erinet.com> wrote:
>Leuey wrote:
>>
>> O.k., here's what I'm trying to do.
>>
>> In a current project i'm working on, there is a "screen" polygon
>> which has an image seq (actually another anim. I did) mapped onto it. The
>> effect I'm looking for is to get the Image seq. to look like it has those
>> "t.v. scanlines", you know - like when you videotape a tv screen.
If you have a PAR or Perception...do exactly that. Just videotape a screen.
works great for that grungy look. I videotaped some snow from a dead
cable channel for an anim with a bunch of litle TV's once.
Just record your anim to tape, playback the tape while you point the
camcorder at the screen, which is hooked up to the PAR or PVR.
--Mike
Article: 10980
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From: jsonedecker@ee.net (John Sonedecker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Programming
Date: 1 Feb 1996 23:27:42 GMT
Organization: eNET News Server 1
Lines: 6
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Could some of the programming folks please give me some advice on where
to start(LW plug-ins to start). I just want to start out as a hobby and
learn at my own pace. Preferably what do I need to get started writting
Light Wave related items. Sorry no examples yet, but a good book and
software suggestions would be great. Thanks
-John Sonedecker
Article: 10981
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From: Anthony Cingle <ajc126@email.psu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: For Sale: PAR, TBC IV...
Date: Thu, 01 Feb 1996 19:54:14 -0800
Organization: Penn State University, Center for Academic Computing
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I'm upgrading to the Perception and am looking to get rid of my PAR setup
soooo...
PAR: $1,000 (Under 1 year old, never had a problem with it. Heck I'll
even throw in the BETA NT drivers to boot!)
TBCIV: $650 (Same age as the PAR, I have the BETA NT drivers for it
also)
Conner CFA1275A: $150.00 Great HD with 1.2 GB of space. A block rate of
300 is no problem for it to handle over about 1/2 of
its surface.
Note: You pay for shipping.
Tony Cingle
Article: 10982
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: Fri, 02 Feb 1996 01:08:33 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <4eko5l$7fo@its.hooked.net>, lunacie@hooked.net (John Tissavary
| Luna Cie, Inc) wrote:
> Steph Greenberg <steph@primenet.com> wrote:
>
>
> >They used motion capture, which gives it that human quality. Now if it were
> >hand animated like that, it *would* be something of an accomplishment.
>
> >However, they did layer alot of hand animation on top of the motion capture.
>
>
> Is this a joke?
>
> What difference does it make how they did it? Was it good? Did the
> audience like it? I don't think it really matters if they did by
> wiring electrodes to excrement - the point is how it plays. The
> people who watch it decide, not the "industry".
My understanding was that this is an "industry" newsgroup -- many of us
here do this
for a living. It matters a great deal as to whether they use electrodes
and "excrement" --
for one thing, excrement is much cheaper than RAM! I want to _know_ if
somebody's
producing full-motion photorealism with equipment that's way cheaper than
mine... ;^)
The state of the art matters, dude.
> By your standards filming something with a camera is like a total
> cheat, eh? Hmm... I guess Scorsese, Bertolucci, Lynch, et al really
> ARE a bunch of posers...
Nahh, just in an entirely different market. Of course, they don't post
here often ;^)
> BTW, I don't know if you've ever used motion capture data, but it's as
> big a pain in the rectum as keyframing. The stuff has to be massaged
> and wrangled so much, about the only advantage is that only a handful
> of people in this world can match the subtelties picked up by mocap,
> and it takes them forever to get it.
We did a motion capture session here at Vivid for a big basketball
simulator project;
the data was intended for use with 3DS and Bonespro (eek!). Whilst they were
struggling with that, I schlepped the motion capture data from our Email
account.
It was just ASCII (sent to us by the firm we hired to do the MC) X,Y,Z
coordinates,
with a short header. I wrote up a quick ARexx macro and produced stickman
anims with amazing fluidity and realistic motion in one night. For humanoid/
animal realism, nothing beats it thus far. Algorithmic flesh&bones simulation
can't be that far off.
> cheers,
>
> jt.
>
> PS: if it was a joke, I'm looking REAL good right about now... <g>
I understand your point about becoming more enamoured with the means
rather than the end, but the attitude it was conveyed in means you don't
look so hot either way IMNSHO.
Jim May, 3D Animations & GFX
The Vivid Group
Mandala VR Systems
Jim May
Your Friendly Neighborhood Objectivist
Article: 10983
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SeaWater Settings
Date: Fri, 02 Feb 1996 01:31:29 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <4ehoab$rjk@ixnews7.ix.netcom.com>,
gregtee@ix.netcom.com(William Teegarden) wrote:
> >
> > I went over the article too and was unable to get any caustics
> >effect at all using a displacement or bump map and refraction.
> >
> > Yet the image on the inside front cover looks exactly like the
> >light refraction Greg describes...
> >
> > Very strange.
> Well, since I wrote the article, I guess I should try and clear up what
> would seem to be some inconsistencies in the tutorial.
And you definitely did! I'll have to shut down Shapeshifter and try it out.
Muchas Gracias, Merci Beaucoup and many thanks to those who responded to my
call on this one!
Jim May
Jim May
Your Friendly Neighborhood Objectivist
Article: 10984
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mac version?
Date: Fri, 02 Feb 1996 01:39:04 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <310E9D79.421E@cats.ucsc.edu>, Adam Chrystie
<adamchry@cats.ucsc.edu> wrote:
> Nope, no version for Mac OS.
Too bad. I was hoping to run it under Shapeshifter, just to say I did it :-D
Jim May
Jim May
Your Friendly Neighborhood Objectivist
Article: 10985
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Creating seamless textures
Date: Fri, 02 Feb 1996 01:58:31 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <3110C07D.79B@193.13.15.100>, Björn Persson
<bjorn@193.13.15.100> wrote:
> jeric@accessone.com wrote:
> >
> > > vivid@terraport.net (The Vivid Group) writes:
> >
> > > I have been using a method of making seamless textures in order to create
> > > what I call "Flintstones" backgrounds for our Mandala VR Systems <SNIP!>
> >
> > > Basically, what you want is to ensure that the image edges are
matched one
> > > to the other so that they don't form an obvious discontinuity when tiled.
> > > So, what you do is load your image into ADPro, and use the "Roll"
operator
> > > to move the discontinuous junction into the middle of the frame;
> >
> > OK: for you PC people out there, use Photoshop, and use the
> > menu choice: FILTER/OTHER/OFFSET. Same deal as AdPro.
> >
>
> Another tip for all PC users is to use Fractal Designs Painter 3.x and
it's pattern
> funktion which will "wrap" all brush movements.
>
> Good Luck!
There is a plug-in for Photoshop (680x0 Mac version at least) that automatically
adjusts a brush cut from an image so that it tiles cleanly. I'd give
anything to
find that for Photoshop W95-Intel. Saves the work; if there's a wall in a photo
with a stucco you could die for, you simply cut out a decent-sized swatch
of it, and
poof!
Jim May
Jim May
Your Friendly Neighborhood Objectivist
Article: 10986
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: That "video scanline" look - how to?
Date: Fri, 02 Feb 1996 02:42:17 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <4epnok$fqa@newsbf02.news.aol.com>, leuey@aol.com (Leuey) wrote:
> O.k., here's what I'm trying to do.
>
> In a current project i'm working on, there is a "screen" polygon
> which has an image seq (actually another anim. I did) mapped onto it. The
> effect I'm looking for is to get the Image seq. to look like it has those
> "t.v. scanlines", you know - like when you videotape a tv screen. I tried
> to map a grid as a luminosity texture on the polygon, so the "scanlines"
> will be a little darker than the rest of the image, but it looked like
> crap. Is there some way to do this? Maybe image process the Image seq.
> in photoshop, is there a filter or combo of filters to get that "visible
> scan line" look? Any other suggestions?
>
> thanks for any help.
> greg
Use Marble texture on Luminosity, with normal Luminosity at 100% and
the texture Luminosity at 0%, and experiment with vein sharpness. Map it to
the Y (vertical) axis and set its Y size such that you get the number of
scan lines that
you want. Set Turbulence to 0.
The grid is no good, since it is a strip -- no gentle falloff from line to
line. Marble
is exactly that.
That oughta do it.
Jim May
Jim May
Your Friendly Neighborhood Objectivist
Article: 10987
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.amiga.applications
Subject: Re: Sequence Compositing using ADPro + Fred
Date: Fri, 02 Feb 1996 02:55:34 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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In article <4eq7ag$jp3@nosy.bart.nl>, Job Hanssen <hanssen@bart.nl> wrote:
> I'm having a bitch of a time trying to get a captured piece of
> video composited with a logo animation done in Lightwave,
> using alphachanneling in ADPro/Fred.
>
> What I have is:
>
> - a sequence of captured video (captured using the Personal
> Animation Recorder, then saved as 24 bits iff's);
>
> - a sequence of a flying logo done in Lightwave, also saved as
> 24 bits iff's;
>
> - a sequence of the alpha channel, generated by Lightwave, for
> the flying logo sequence.
>
> Now I want to do an overlay of the second sequence on the
> first sequence, using the alpha's from the third sequence.
> Now I thought everything would go alright, but to my surprise,
> the only thing that happened was that AdPRo loaded an image
> from the video sequence and then saved it under a new name.
> I experimented with the 'mix from' settings, but this had no
> possitive effect.
>
> Someone please help, I'm going nuts...
>
> Thanx,
>
> Job Hanssen - hanssen@bart.nl
I can't help you with FRED (I use ProControl myself), but I can give you
an alternative if you can't find the answer soon enough for your
project...
Simply set LightWave to import the three animations as image sequences,
and then set the video sequence as Background (Effects panel) and the logo as
Foreground, with the alphas as Alpha, and the output resolution to match your
desired level. This will do the trick. (It's how I remove lens flares
from past the
edges of objects to be keyed over video/gfx backgrounds in our VR systems.
Big black halos off the edges of an object around flares can be stoopid
looking...)
One of the odd, but nice, things about LightWave is that it actually serves
as a decent image processor. And you can use it to build any kind of 3D
razzle-
dazzle transitions you want, just by mapping the A sequence onto flat
objects and
animating /morphing/dissolving/fading/exploding into B sequence like mad....
Home Improvement, shmomimprovement!
Jim May
Jim May
Your Friendly Neighborhood Objectivist
Article: 10988
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW PVR WIN95
Date: 2 Feb 1996 08:23:22 GMT
Organization: AccessOne
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> elfwork@aol.com (Elfwork) writes:
> In article <310AB0A6.525F@communique.net>, Earl Gravois
> <slisurg@communique.net> writes:
> >I know Win NT is more stable, etc., but my present situation doesn't
> >allow me to switch to NT. Is anyone using LW 4, Win95 and a PVR? If so,
> >are all the features of the PVR available?
> Yes, I'm using that config, and it works.
>
> No, it doesn't have all the features of the NT version.
> Specifically, the virtual disk drive isn't available.
> Without the virtual drive feature, you can't read/write PVR frames from
> other programs.
> All importing/exporting has to be done through the PVR control panel.
> Bummer, dude.
AND, in a really strange developement, in W95 mode the PVR will not
recognize IFF image files, while it does under NT! AAMOF, it thinks they
are >sound< files. !!!???
(At least, on my system.....)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 10989
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From: John Brandwood <jcb@fishnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 5x86 (was Anim to Video)
Date: 1 Feb 1996 08:23:48 GMT
Organization: Leonardo Internet
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bigbrain@mailhost.icsi.net (Daryl Stewart) wrote:
>>I'd love to see a real-world benchmark too, but just in case you
>>havent't seen Cyrix's home-page, they have benchmarks there showing
>>the 5x86-120 as providing slightly better performance than a P-90.
>
>>Not stunning, but good value for the $230 with a motherboard asking
>>price at the last local computer show.
>
>I bought and returned two of the 586's!
>
>The first one was a Cyrix 586 100 PCI...could not get it working, and
>went through two more because of bad mother boards and or memory
>problems. Then I bought a PCI 586-120 only to find out that the BIOS
>chips that it came with would only let it run at 100 mzh! so that one
>went back unopened!!!
>Then I bought and install a P-120 triton chipset with 256 burst cache
>with NO PROBLEMS what so ever!
>
>Daryl Stewart
Ahhh! Caveat Emptor.
You may not have realised that the Cyrix 5x86 chips are primarily
designed as 486 accelerators and not Pentium competitors.
This means that they are put in 486-generation motherboards, and not
Pentium-type motherboards. Intel has never made a 486-generation
PCI chipset, so the PCI motherboard you got was made with a Far-East
clone PCI chipset. Whilst I've had little problem with clone
motherboards using VESA slots over the years, I have never found
a clone chipset that got PCI to work right. Even Intel had problems
with Pentium PCI motherboards up until their recent Triton chipset.
I'd recommend a Cyrix 5x86 only in a VESA board (Opti preferably,
although UMC would probably work fine). In this configuration
it makes a lot of sense to use as an upgrade in an existing Intel
486 computer so that you can keep your old VESA graphics card and
other peripherals.
If you are starting from scratch, then a real Pentium is a much better
choice.
Either way, as you found out, I'd suggest avoiding the Cyrix 5x86 in
PCI motherboards.
John.
Article: 10990
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: allan hastings e-mail
Date: Fri, 02 Feb 1996 00:29:52 +0000
Organization: University Of California at Santa Cruz
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To: John Hileman <hileman@pdg.sdi.agate.net>
don't bother mailing him unless it is like life or death or if
you want to program for free and are a wizard ;)...i say this
cuz both of them are bussyy bees and usually do not respond to
email...its best to send bug reports to newtek and suggestion to
newtek...
bug report bugs@newtek.com
suggestions lwfeatures@newtek.com
Article: 10991
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: 2 Feb 1996 08:27:45 GMT
Organization: AccessOne
Lines: 14
Message-ID: <4eshu1$7ae@news.accessone.com>
References: <amigo-2901960133430001@ip166.msp.primenet.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> amigo@vaughn.com (Jose Alvarez) writes:
>
> There was only one other problem in the past that actualy has now been
> resolved. Lightwave defaults to saving files using thin pixels, 720x480.
> In the past the AVID was restricted to square pixels, 640x480. So you has
> to be carefull to save square pixels from Lightwave.
Now the darn thing defaults to square pixels! Go figure....
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 10992
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From: Lance Gray <empire@airmail.net>
Newsgroups: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Subject: Re: Flyer 4.1
Date: Thu, 01 Feb 1996 22:30:15 -0800
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THX1138871 wrote:
>
> > Best( of many features) is being able to select an EFFECT and the
> >flyer will play-from that point, but it will play 3 seconds of the
> >previous clip to let you see how it integrates...without having to watch
> >a 5 minute clip just to see how the effect looks between 2 shots.
>
> My version of 4.07 does that.
>
> Any other hints about what's new would be greatly appreciated.
Yeah, I tried this on another system with 4.07, I guess I had
just never tried a play-from with the effect highlighted....I'm still
playin around...the AREXX croutons are FULL COLOR on my A4000, the proc
controls are now available in a pull down menu (most of these features
were highlighted in last months VTU), of course now we actually have
audio meters--this is a true delight! And explanations in the read me
files on what the Flyer Format settings actually mean....you can now
format your drive to locate the slow parts so your drive can handle HQ5
without dropping frames---just skips over the slow sectors. The
positionable effects are back, so is the key hole! The record areas look
a little nicer...I'll keep lookin & see what else I find!
cheers!
Lance <><
empire@airmail.net
Article: 10993
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SCSI question...
Date: 1 Feb 1996 21:33:03 -0700
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In article <oj6g2cv2ib6.fsf@hpsrk.fc.hp.com> koren@hpsrk.fc.hp.com (Steve Koren) writes:
>From: koren@hpsrk.fc.hp.com (Steve Koren)
>Subject: Re: SCSI question...
>Date: 01 Feb 1996 08:10:05 -0700
>dahcoata@aol.com (Dahcoata) wrote:
>> I am looking for a SCSI controller for my pc. I want to send my lightwave
>I'm looking for a power supply for my machine. The machine is going to
>be running Lightwave. Any suggestions for a good power supply to use?
>I think I'd like at least 250 watts.
> - steve
I'm fuzzy on the name, but I think the name is "PC Power and Cooling". They
used to advertise in PC Magazine. I think they make a very good power supply
based on what I have read.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 10994
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: Fri, 02 Feb 1996 04:47:32 -0500
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> what is so impresive about duplicating nature?...seemes like a waste of
> time to me and an excuse for people with no creativity. nature is right
> there, so why not just use it and save your time to do things that
> you can't just get any other way? thats the advantage of CG. if you
> want a picture of a tree buy a camera, not a modeling software.
Why do realist painters do realistic paintings? Why take a picture when you can
just look at the tree? Why, because it is art and something that some people
care about. There is absolutely nothing wrong with trying to mimic nature
with modeling and animation software. That would be like saying the the Mona Lisa
is crap because it looks too much like her.
Jeff
--
The Ohio State University
S. PRGMR 3
The Advanced Computing Center of Art and Design(ACCAD)
Emerging Technology Suite
Article: 10995
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From: oataman@aol.com (OAtaman)
Newsgroups: comp.graphics.apps.lightwave
Subject: animation /special fx in Spain
Date: 2 Feb 1996 05:23:13 -0500
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Does anybody has any information ( addresses, phone #, email, etc.) about
animation, special fx companies in Spain ?
If you do , could you send to me please....
Thanks....
ataman
Article: 10996
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: (Powerview & 95 vs NT) 256 Colors
Date: Fri, 02 Feb 1996 08:07:57 -0500
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I had some probs with getting Powerview to work with 95, that's because
it doesn't! Powerview only works with NT. So anyone else out there who
is having problems, this is why.
Also, Layout runs much quicker in 256 colors, but this is a useless
screen mode, as rendered still look like crap, so what's the point?
Just a few observations.
TL
Article: 10997
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: (Powerview & 95 vs NT) 256 Colors
Date: Fri, 02 Feb 1996 09:58:58 -0500
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Powerview works just fine on my p90 running Windows 95. Did you get the
Windows 95 open GL DLLs? If you didn't then they really won't work. Check the
NewTek FTP site it is there.
TL Westgate wrote:
>
> I had some probs with getting Powerview to work with 95, that's because
> it doesn't! Powerview only works with NT. So anyone else out there who
> is having problems, this is why.
>
> Also, Layout runs much quicker in 256 colors, but this is a useless
> screen mode, as rendered still look like crap, so what's the point?
>
> Just a few observations.
>
> TL
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 10998
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From: joeperez@interport.net (Joe Perez)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Flyer 4.1
Date: Fri, 02 Feb 1996 15:54:53 GMT
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Lance Gray <empire@airmail.net> wrote:
>Picked up (2) 9 gigs to extend my Flyer system to 25
>GIGs....while I was at the dealers got to install 4.1 Flyer
>softwave---have yet to try it out, but it looks pretty cool.
> Best( of many features) is being able to select an EFFECT and the
>flyer will play-from that point, but it will play 3 seconds of the
>previous clip to let you see how it integrates...without having to watch
>a 5 minute clip just to see how the effect looks between 2 shots.
After reading this I headed over to the NewTek ftp site, and the 4.1
is not there. Is this to be a pay-upgrade? Did you receive an upgrade
offer in the mail? Do you know if the upgrade WILL eventually be at
the NewTek site to be d/l'd?
Joe Perez
Article: 10999
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From: baudguy@iac.net (Dave White)
Newsgroups: comp.graphics.apps.lightwave
Subject: Press release NT PAR
Date: 2 Feb 1996 10:28:19 -0500
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WINDOWS NT SOFTWARE ANNOUNCED FOR DPS PC PAR
For Immediate Release, January 31, 1996
Digital Processing Systems is pleased to confirm that Windows NT
software for the PC-based Personal Animation Recorder is currently
under development and scheduled for delivery in April. Targeted to
ship coincident with the release of Autodesk's 3D Studio MAX, the new
DPS software will also enable PAR owners to take full advantage of
other NT based animation programs including Lightwave 4.0 and
Softimage 3D. With a user interface based on the DPS Perception Video
Recorder, the new PAR NT software will incorporate DPS' exclusive
Virtual File System as well. The DPS VFS provides unparalleled ease of
integration with third party applications by presenting "virtual"
copies of each PAR frame simultaneously in BMP, IFF, PIC, SGI and TGA
file formats.
The development of Windows NT software reaffirms DPS' commitment to the
thousands of animators already using the PC PAR. Like previous DPS
upgrades, PAR NT software will be available at no charge if downloaded
from the DPS FTP site (ftp.dps-inc.com) or the DPS BBS (416-754-8368).
Customers wishing to receive the NT software by mail can order it from
DPS for a nominal charge of $25.00, which includes diskettes,
documentation and shipping.
Given the widespread and growing support for Windows NT by animation
software vendors, there are no plans for a Windows 95 version of PC
PAR software. Digital Processing Systems will, however, continue to
support the existing DOS application.
Article: 11000
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
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Jeff Jasper <jasper.7@osu.edu> wrote:
: > what is so impresive about duplicating nature?...seemes like a waste of
: > time to me and an excuse for people with no creativity. nature is right
: > there, so why not just use it and save your time to do things that
: > you can't just get any other way? thats the advantage of CG. if you
: > want a picture of a tree buy a camera, not a modeling software.
: Why do realist painters do realistic paintings? Why take a picture when you can
: just look at the tree? Why, because it is art and something that some people
: care about. There is absolutely nothing wrong with trying to mimic nature
: with modeling and animation software. That would be like saying the the Mona Lisa
: is crap because it looks too much like her.
:
: Jeff
Actually, the Mona Lisa is art because it looks alot like Leonardo.
I must say that "The Boxer" is the first Satan's Rotoscope based
animation I've seen that actually looks like a work of art, in the same
way that art photography is different from snapshots.
If I remember correctly, the best parts were shots where the characters
were barely moving, shots which showed the characters' state of mind. I'd
be surprised if any of those shots have any magic because of the mo-cap.
It isn't the underlying skeletal animation that sells them, but the
layers of hand animation on top of it.
Frankly, I can't think of any other mo-cap piece I've seen where that
much work was put into it. Usually it's employed to save labor.
--
-------------------------------------------------------------------------------
Steph Greenberg "In the land of the blind, the one eyed
steph@primenet.com man is both a freak and a malcontent."
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